public void SortContainer(BaseContainer container) { if (container as DialogueContainer != null) { StartCoroutine(ShowText((DialogueContainer)container)); } else if (container as ChoiceContainer != null) { StartCoroutine(ShowChoice((ChoiceContainer)container)); } else if (container as SplitDialogueContainer != null) { SplitDialogueContainer c = (SplitDialogueContainer)container; switch (choiceManager.CheckChoice(c.choiceNumber)) { default: case 1: StartCoroutine(ShowText(c.result1)); break; case 2: StartCoroutine(ShowText(c.result2)); break; } } }
IEnumerator WatchDoor() { if (choiceManager.CheckChoice(7) == 1) { gameManager.GameState = Enums.GameState.cutscene; base.Interact(); yield return(new WaitUntil(() => Input.GetKeyDown(gameManager.playerConfig.interactKey))); yield return(new WaitUntil(() => Input.GetKeyDown(gameManager.playerConfig.interactKey))); yield return(new WaitUntil(() => Input.GetKeyDown(gameManager.playerConfig.interactKey))); SpriteRenderer doorSr = door.GetComponentInChildren <SpriteRenderer>(); doorSr.color = new Color(doorSr.color.r, doorSr.color.g, doorSr.color.b, 1f); vcam.Follow = door.transform; yield return(new WaitForSeconds(2f)); vcam.Follow = player.transform; yield return(new WaitForSeconds(0.5f)); gameManager.GameState = Enums.GameState.playing; } else { gameManager.GameState = Enums.GameState.cutscene; vcam.Follow = door.transform; yield return(new WaitForSeconds(1f)); float temp = 0f; SpriteRenderer doorSr = door.GetComponentInChildren <SpriteRenderer>(); while (temp < 1) { temp += 0.005f; doorSr.color = new Color(doorSr.color.r, doorSr.color.g, doorSr.color.b, temp); yield return(null); } yield return(new WaitForSeconds(0.5f)); vcam.Follow = player.transform; yield return(new WaitForSeconds(0.5f)); gameManager.GameState = Enums.GameState.playing; base.Interact(); } }
protected override void Awake() { base.Awake(); gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); choiceManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <ChoiceManager>(); if (choiceManager.CheckChoice(7) != 1) { player.GetComponent <PlayerController>().hasPartner = false; partner.gameObject.SetActive(false); } }