public override Decision OnWorkerTurn(TurnInformation info) { ChoiceDescriptor choice = ChoiceDescriptor.ChooseNone(); // If there is no past turn, or if somehow the past turn does not contiain a decision or a choice, the ant moves to the left if (info.pastTurn == null || info.pastTurn.pastDecision == null || info.pastTurn.pastDecision.choice == null) { choice = ChoiceDescriptor.ChooseMove((HexDirection)Random.Range(1, 7)); } else { switch (info.pastTurn.pastDecision.choice.type) { case ActionType.MOVE: if (info.pastTurn.error == TurnError.NONE) { choice = ChoiceDescriptor.ChooseMove(info.pastTurn.pastDecision.choice.direction); } else { choice = ChoiceDescriptor.ChooseAnalyse(info.pastTurn.pastDecision.choice.direction); } break; case ActionType.ANALYSE: if (info.pastTurn.error == TurnError.NONE) { choice = ChoiceDescriptor.ChooseMove(RotateDirection(info.pastTurn.pastDecision.choice.direction)); } else { choice = ChoiceDescriptor.ChooseMove(RotateDirection(info.pastTurn.pastDecision.choice.direction)); } break; default: choice = ChoiceDescriptor.ChooseMove(RotateDirection(info.pastTurn.pastDecision.choice.direction)); break; } } return(new Decision(AntMindset.AMS0, choice, info.pheromones)); }
// AMS0 - AMS1 - AMS2: The Queen tries to find the center of the three free tiles to lay her eggs in // AMS0: The Queen is rotating CCW in order to find a out-of-bounds tile ; the first out-of-bounds tile makes the Queen become AMS1 // AMS1: An out-of-bound tile has been found, now the Queen is rotating CW to find the first free tile // AMS1: When the Queen has found the first free time, it places four PHER3 showing the next tile CW, which is the center of the three free tiles to lay eggs in ; the Queen goes AMS2 // AMS2: The Queen spawns eggs randomly in the center free tile // AMS2: If the Queen has a low energy, it eats if it has carried food, or else tries to lay eggs public override Decision OnQueenTurn(TurnInformation info) { AntMindset mindset = info.mindset; ChoiceDescriptor choice = ChoiceDescriptor.ChooseNone(); List <PheromoneDigest> pheromones = info.pheromones; if (info.pastTurn == null) { mindset = AntMindset.AMS0; choice = ChoiceDescriptor.ChooseAnalyse((HexDirection)Random.Range(1, 7)); Debug.Log(choice.direction); } else { switch (mindset) { case AntMindset.AMS0: switch (info.pastTurn.error) { case TurnError.NONE: // The out-of-bounds tile has not been found choice = ChoiceDescriptor.ChooseAnalyse(DirectionManip.RotateDirectionCCW(info.pastTurn.pastDecision.choice.direction)); break; case TurnError.COLLISION_VOID: // The out-of-bounds tile has been found mindset = AntMindset.AMS1; choice = ChoiceDescriptor.ChooseAnalyse(DirectionManip.RotateDirectionCW(info.pastTurn.pastDecision.choice.direction)); break; default: // Should not happen choice = ChoiceDescriptor.ChooseNone(); break; } break; case AntMindset.AMS1: switch (info.pastTurn.error) { case TurnError.COLLISION_VOID: // The free tile has not been found choice = ChoiceDescriptor.ChooseAnalyse(DirectionManip.RotateDirectionCW(info.pastTurn.pastDecision.choice.direction)); break; case TurnError.NONE: // The out-of-bounds tile has been found mindset = AntMindset.AMS2; HexDirection freeCenter = DirectionManip.RotateDirectionCW(info.pastTurn.pastDecision.choice.direction); pheromones = new List <PheromoneDigest>(); for (int i = 0; i < 4; i++) { pheromones.Add(new PheromoneDigest(PheromoneType.PHER3, freeCenter)); } choice = ChoiceDescriptor.ChooseEgg(freeCenter); break; default: // Should not happen choice = ChoiceDescriptor.ChooseNone(); break; } break; case AntMindset.AMS2: if (info.energy >= Value.MEDIUM) { HexDirection freeCenter = FindFreeCenter(info.pheromones); choice = ChoiceDescriptor.ChooseEgg(freeCenter); } else if (info.carriedFood > Value.NONE) { choice = ChoiceDescriptor.ChooseEat(HexDirection.CENTER, 100); } else { HexDirection freeCenter = FindFreeCenter(info.pheromones); choice = ChoiceDescriptor.ChooseEgg(freeCenter); } break; } } return(new Decision(mindset, choice, pheromones)); }