public void AddChickenHouse(ChickenHouse field) { ChickenHouses.Add(field); Console.WriteLine("Chicken House has been added"); Console.WriteLine("Press enter key to continue"); Console.ReadLine(); }
public void AddFacility(object facility) { switch (facility) { case ChickenHouse C: ChickenHouses.Add(C); break; case DuckHouse D: DuckHouses.Add(D); break; case PlowedField P: PlowedFields.Add(P); break; case GrazingField G: GrazingFields.Add(G); break; case NaturalField N: NaturalFields.Add(N); break; } }
public void AddChickenHouse(ChickenHouse house) { ChickenHouses.Add(house); }
public void AddChickenHouse(ChickenHouse coop) { ChickenHouses.Add(coop); }
public void AddChickenHouse(ChickenHouse field) { ChickenHouses.Add(field); }
public void AddChickenHouse(ChickenHouse house) { ChickenHouses.Add(house); Console.WriteLine($"New Chicken House has been created!"); Console.ReadLine(); }
public void AddChickenHouse(ChickenHouse field) { ChickenHouses.Add(field); Console.WriteLine("Chicken house successfully created"); Thread.Sleep(1500); }
public void AddChickenHouse(ChickenHouse chickenHouse) { ChickenHouses.Add(chickenHouse); }
public void AddChickenHouse(ChickenHouse house) { ChickenHouses.Add(house); AvailableChickenHouses.Add(house); }
public void AddChickenHouse(ChickenHouse house) { ChickenHouses.Add(house); Console.WriteLine("You have added a chicken house!"); }
public void AddChickenHouse(ChickenHouse house) { ChickenHouses.Add(house); Console.WriteLine("A new chicken house has been created."); Thread.Sleep(2000); }
public void AddChickenHouse(ChickenHouse house) { ChickenHouses.Add(house); // Confirmation System.Console.WriteLine($"{house} has been added"); }
public void AddChickenHouse(ChickenHouse house) { ChickenHouses.Add(house); Console.WriteLine("Chicken House created successfully!"); Console.WriteLine(ChickenHouses[ChickenHouses.Count - 1]); }