private void EatChicken(Chicken chicken) { this.characterAnimator.SetTrigger("Eat"); chicken.GetComponent <Damagable>().TakeDamage(0f); //sound effect this.chickensInStomach.Add(chicken); chicken.transform.SetParent(this.transform, false); chicken.transform.position = new Vector3(this.transform.position.x, this.transform.position.y + 1, this.transform.position.z); chicken.gameObject.SetActive(false); this.UpdateSpeed(); }