void OnTriggerEnter2D(Collider2D other) { if (other.tag == "ItemA" && other.GetComponent <FruitController>().isSelected) { fruitAInside = true; chestControllerScript.SetToCapture(true); } if (other.tag == "ItemB" && other.GetComponent <FruitController>().isSelected) { fruitBInside = true; chestControllerScript.SetToCapture(true); } }
public void InitializeExperiment( uint playerAFruits, uint playerBFruits, uint speedA, uint speedB, bool commonCounter ) { cursorAScript.speed = (int)speedA; cursorBScript.speed = (int)speedB; boardManagerA.SetUpExperiment(10, 10, playerAFruits); boardManagerB.SetUpExperiment(10, 10, playerBFruits); chestAScript = chestA.GetComponentInChildren <ChestController>(); chestBScript = chestB.GetComponentInChildren <ChestController>(); chestCommonScript = chestCommon.GetComponentInChildren <CommonChestController>(); chestCommonScript.actAsCounter = commonCounter; chestAScript.SetToCapture(false); chestBScript.SetToCapture(false); running = true; }