public void ChestAnimatorTestsTearDown() { testObj = null; testObj_box = null; testObj_chest = null; arbitraryObj = null; arbitraryObj_box = null; }
public void ChestAnimatorTestsSetUp() { testObj = new GameObject(); testObj_chest = testObj.AddComponent <ChestAnimator>() as ChestAnimator; testObj_box = testObj.AddComponent <BoxCollider2D>() as BoxCollider2D; testObj_box.isTrigger = true; testObj_box.size = new Vector2(2f, 2f); testObj_chest.coin = new GameObject(); testObj.AddComponent <Animator>(); testObj.AddComponent <AudioSource>(); testObj.transform.position = Vector3.zero; arbitraryObj = new GameObject(); arbitraryObj_box = arbitraryObj.AddComponent <BoxCollider2D>() as BoxCollider2D; arbitraryObj_box.size = new Vector2(2f, 2f); arbitraryObj.AddComponent <Rigidbody2D>(); arbitraryObj.transform.position = new Vector3(4f, 4f, 0f); }