//****************************************************** //****************************************************** public void HandleDead() { GameOverCtrl.instance.setActive(false); transform.position = CheckPoint.GetActivePosition(); health = maxHealth; tonalliAmount = maxtonalli; isJumping = false; canMove = true; isAlive = true; sr.enabled = true; box2D.enabled = true; rd.bodyType = RigidbodyType2D.Dynamic; healthBar.UpDateHealthBar(1); healthBar.UpDateTonalliBar(1); }