private void GatherComponents() { inventory = GetComponent <Inventory>(); shop = GetComponent <ShopInventory>(); qntyPrompt = GetComponent <QuantityPrompt>(); invSlotClick = GetComponent <InvSlotClick>(); equipSlotClick = GetComponent <EquipSlotClick>(); shopSlotClick = GetComponent <ShopSlotClick>(); slotClickHelpers = GetComponent <SlotClickHelpers>(); invToggle = GetComponent <InventoryToggle>(); shopDialogue = GetComponent <ShopDialogue>(); checkInvSpace = GetComponent <CheckInventorySpace>(); }
public void ShopSlotRightClicked(Item item) { if (item == null) { return; } ShopDialogue shopDialogue = InventoryManager.GetInstance().GetShopDialogue(); CheckInventorySpace invCheck = InventoryManager.GetInstance().GetInventorySpaceChecker(); float price = PriceChecker.AppraiseItem(item, "Purchase") * item.quantity; if (playerWallet.GetCurrentBalance() >= price && invCheck.CheckItem(item)) { InventoryManager.GetInstance().GetShopInventory().Remove(item); InventoryManager.GetInstance().GetInventory().AddItem(item); playerWallet.Withdraw(price); shopDialogue.SetCurrentMessage(LoadShop.MessageType.SUCCESS); } else { shopDialogue.SetCurrentMessage(LoadShop.MessageType.INVAL_QNTY); //SHOULD BE "GENERIC_NO" } }