public DodgeData(float chance, DamageSource source, DamageType type, CheckDamageDelegate customHandle) { this.chance = chance; this.source = source; this.type = type; this.customHandle = customHandle; }
public DamageResistValue(DamageType type, DamageSource source, float value, CheckDamageDelegate handle) { m_Value = value; m_Handle = handle; damageType = type; damageSource = source; }
public DamageGainValue(DamageType type, DamageSource source, DamageGainValueType valueType, float value, GetCustomDamageGainDelegate customDamageHandle, CheckDamageDelegate checkDamageHandle) { m_Value = value; m_GainValueType = valueType; m_CheckDamageHandle = checkDamageHandle; m_GetCustomDamageValueHandle = customDamageHandle; m_DamageType = type; m_DamageSource = source; }
public ShieldData(ValueType valueType, float value, int blockCount, DamageType type, DamageSource source, CheckDamageDelegate handle) { this.valueType = valueType; this.value = value; this.blockCount = blockCount; m_Handle = handle; remaingingCount = blockCount; damageType = type; damageSource = source; }
public void AddValue(object effect, DamageGainValueType valueType, float value, GetCustomDamageGainDelegate customGetDamageHandle, DamageType damageType, DamageSource damageSource, CheckDamageDelegate checkDamageHandle) { DamageGainValue data = new DamageGainValue(damageType, damageSource, valueType, value, customGetDamageHandle, checkDamageHandle); if (valueType == DamageGainValueType.DamagePoint || valueType == DamageGainValueType.Custom) { if (m_PointAndCustomValueDict.ContainsKey(effect)) { m_PointAndCustomValueDict[effect] = data; } else { m_PointAndCustomValueDict.Add(effect, data); } } else { if (m_PercentValueDict.ContainsKey(effect)) { m_PercentValueDict[effect] = data; } else { m_PercentValueDict.Add(effect, data); } } }
public void SetDodge(object effect, float chance, DamageSource source, DamageType type, CheckDamageDelegate customHandle) { if (m_Datas.ContainsKey(effect)) { m_Datas[effect] = new DodgeData(chance, source, type, customHandle); } else { m_Datas.Add(effect, new DodgeData(chance, source, type, customHandle)); } }
public BlockData(DamageType type, DamageSource source, CheckDamageDelegate handle) { m_Handle = handle; m_DamageType = type; m_DamageSource = source; }
public void AddBlock(object key, DamageType damageType, DamageSource damageSource, CheckDamageDelegate handle) { BlockData data = new BlockData(damageType, damageSource, handle); if (m_BlockDatas.ContainsKey(key)) { m_BlockDatas[key] = data; } else { m_BlockDatas.Add(key, data); } }
public ShieldData AddShield(object effect, ValueType valueType, float value, int blockCount, DamageType damageType, DamageSource damageSource, CheckDamageDelegate handle) { ShieldData data = new ShieldData(valueType, value, blockCount, damageType, damageSource, handle); if (valueType == ValueType.Point) { if (m_PointValue.ContainsKey(effect)) { m_PointValue[effect] = data; } else { m_PointValue.Add(effect, data); } } else { if (m_PercentValue.ContainsKey(effect)) { m_PercentValue[effect] = data; } else { m_PercentValue.Add(effect, data); } } return(data); }
public MarkData(T mark, CheckDamageDelegate condition = null) { this.mark = mark; m_Condition = condition; }
public void AddMark(IPropertyController effect, OperatorType type, DamageMark mark, CheckDamageDelegate condition = null) { if (mark != DamageMark.None) { if (type == OperatorType.Add && !m_AddMark.ContainsKey(effect)) { m_AddMark.Add(effect, new MarkData <DamageMark>(mark, condition)); } else if (type == OperatorType.Remove && !m_RemoveMark.ContainsKey(effect)) { m_RemoveMark.Add(effect, new MarkData <DamageMark>(mark, condition)); } } }
public void Reset() { m_Value = 0; m_Handle = null; }
public void AddResistValue(object effect, ValueType valueType, float value, DamageType damageType, DamageSource damageSource, CheckDamageDelegate handle) { if (valueType == ValueType.Point) { if (m_ResistPointValue.ContainsKey(effect)) { m_ResistPointValue[effect] = new DamageResistValue(damageType, damageSource, value, handle); } else { m_ResistPointValue.Add(effect, new DamageResistValue(damageType, damageSource, value, handle)); } } else { if (m_ResistPercentValue.ContainsKey(effect)) { m_ResistPercentValue[effect] = new DamageResistValue(damageType, damageSource, value, handle); } else { m_ResistPercentValue.Add(effect, new DamageResistValue(damageType, damageSource, value, handle)); } } }