public static void Handle(Packet packet) { var checkCharacterNamePacket = new CheckCharacterNamePacket(packet); var nameTaken = CharacterModel.CheckNameExists(LobbyServer.Instance.Database.Connection, checkCharacterNamePacket.CharacterName); var checkCharacterNameAnswerPacket = new CheckCharacterNameAnswerPacket { CharacterName = checkCharacterNamePacket.CharacterName, Availability = !nameTaken, }; packet.Sender.Send(checkCharacterNameAnswerPacket.CreatePacket()); }
public void CheckCharNameAnswerTest() { var packet = new CheckCharacterNameAnswerPacket() { CharacterName = "Test", Availability = true }; var bytes = packet.GetBytes(); using (var ms = new MemoryStream(bytes)) { using (var bs = new BinaryReaderExt(ms)) { var characterName = bs.ReadUnicodeStatic(21); Assert.AreEqual(packet.CharacterName, characterName); var availability = bs.ReadBoolean(); Assert.AreEqual(packet.Availability, availability); } } }