public void UpdateTest() { Vector2 position = new Vector2(); // TODO: Initialize to an appropriate value SpriteFont font = null; // TODO: Initialize to an appropriate value CheckBox target = new CheckBox(position, font); // TODO: Initialize to an appropriate value GameTime time = null; // TODO: Initialize to an appropriate value target.Update(time); Assert.Inconclusive("A method that does not return a value cannot be verified."); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { //Update all of our UIComponents. YogUI.YogUI_Update(gameTime); textField.Update(gameTime); filterTextField.Update(gameTime); listBox.Update(gameTime); progressBar.Update(gameTime); sliderBar.Update(gameTime); radioButton1.Update(gameTime); radioButton2.Update(gameTime); checkBox.Update(gameTime); comboBox.Update(gameTime); button.Update(gameTime); button.SetText(textField.GetText()); base.Update(gameTime); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { YogUI.YogUI_Update(gameTime); loadNinepatch.Update(gameTime); saveNinepatchAs.Update(gameTime); xStart.Update(gameTime); xEnd.Update(gameTime); yStart.Update(gameTime); yEnd.Update(gameTime); refreshNinepatch.Update(gameTime); patchScale.Update(gameTime); scaleX.Update(gameTime); scaleY.Update(gameTime); scaleXY.Update(gameTime); drawContent.Update(gameTime); base.Update(gameTime); }