// Start is called before the first frame update void Start() { Instance = this; client = FindObjectOfType <Client>(); sendA.onClick.AddListener(ShareTextA); sendB.onClick.AddListener(ShareTextB); }
void Awake() { Instance = this; SendBirdClient.SetupUnityDispatcher(gameObject); // Set SendBird gameobject to DontDestroyOnLoad. StartCoroutine(SendBirdClient.StartUnityDispatcher); // Start a Unity dispatcher. SendBirdClient.Init("5311CDB0-4A1F-4DB2-8939-A26EC98290B5"); // SendBird Sample Application ID SendBirdClient.Log += (message) => { Debug.Log(message); }; }