public ChatManager() { _emotions = new ChatEmotionsManager(); _logs = new ChatlogManager(); _filter = new WordFilterManager(); _filter.Init(); _commands = new CommandManager(":"); _petCommands = new PetCommandManager(); _petLocale = new PetLocale(); _chatStyles = new ChatStyleManager(); _chatStyles.Init(); log.Info("Chat Manager -> LOADED"); }
/// <summary> /// Initializes a new instance of the ChatManager class. /// </summary> public ChatManager() { this._emotions = new ChatEmotionsManager(); this._logs = new ChatlogManager(); this._filter = new WordFilterManager(); this._filter.InitWords(); this._filter.InitCharacters(); this._commands = new CommandManager(":"); this._petCommands = new PetCommandManager(); this._petLocale = new PetLocale(); this._chatStyles = new ChatStyleManager(); this._chatStyles.Init(); log.Info("» Chat Manager -> CARGADO"); }
/// <summary> /// Initializes a new instance of the ChatManager class. /// </summary> public ChatManager() { _emotions = new ChatEmotionsManager(); _logs = new ChatlogManager(); _filter = new WordFilterManager(); _filter.InitWords(); _filter.InitCharacters(); _commands = new CommandManager(":"); _petCommands = new PetCommandManager(); _petLocale = new PetLocale(); _chatStyles = new ChatStyleManager(); _chatStyles.Init(); log.Info(">> Chat Manager -> READY!"); }
/// <summary> /// Initializes a new instance of the ChatManager class. /// </summary> public ChatManager() { this._emotions = new ChatEmotionsManager(); this._logs = new ChatlogManager(); this._filter = new WordFilterManager(); this._filter.InitWords(); this._filter.InitCharacters(); this._commands = new CommandManager(":"); this._petCommands = new PetCommandManager(); this._petLocale = new PetLocale(); this._chatStyles = new ChatStyleManager(); this._chatStyles.Init(); string CurrentTime = DateTime.Now.ToString("HH:mm:ss" + " | "); Console.ForegroundColor = ConsoleColor.DarkGray; Console.WriteLine(CurrentTime + "» Chat » Geladen!"); Console.ResetColor(); }
public void Init() { using (DatabaseClient dbClient = Skylight.GetDatabaseManager().GetClient()) { ServerConfiguration.LoadConfigsFromDB(dbClient); this.GameClientManager = new GameClientManager(); this.NavigatorManager = new NavigatorManager(); this.NavigatorManager.LoadPublicRooms(dbClient); this.NavigatorManager.LoadFlatCats(dbClient); this.RoomManager = new RoomManager(); this.RoomManager.LoadRoomModels(dbClient); this.RoomManager.LoadNewbieRooms(dbClient); this.ItemManager = new ItemManager(); this.ItemManager.LoadItems(dbClient); this.ItemManager.LoadSoundtracks(dbClient); this.ItemManager.LoadNewbieRoomItems(dbClient); this.CatalogManager = new CatalogManager(); this.CatalogManager.LoadCatalogItems(dbClient); this.CatalogManager.LoadCatalogPages(dbClient); this.CatalogManager.LoadPetRaces(dbClient); this.CatalogManager.LoadPresents(dbClient); this.CatalogManager.GetMarketplaceManager().LoadMarketplaceOffers(dbClient); this.PermissionManager = new PermissionManager(); this.PermissionManager.LoadRanks(dbClient); this.BanManager = new BanManager(); this.BanManager.LoadBans(dbClient); this.ModerationToolManager = new ModerationToolManager(); this.ModerationToolManager.LoadIssues(dbClient); this.ModerationToolManager.LoadPresents(dbClient); this.ModerationToolManager.LoadSupportTickets(dbClient); this.CautionManager = new CautionManager(); this.CautionManager.LoadCauctions(dbClient); this.HelpManager = new HelpManager(); this.HelpManager.LoadFAQs(dbClient); this.ChatlogManager = new ChatlogManager(); this.RoomvisitManager = new RoomvisitManager(); this.AchievementManager = new AchievementManager(); this.AchievementManager.LoadAchievements(dbClient); this.BotManager = new BotManager(); this.BotManager.LoadBots(dbClient); this.BotManager.LoadNewbieBotActions(dbClient); TextUtilies.LoadWordfilter(dbClient); this.QuestManager = new QuestManager(); this.QuestManager.LoadQuests(dbClient); this.TalentManager = new TalentManager(); this.TalentManager.LoadTalents(dbClient); this.FastFoodManager = new FastFoodManager(); this.FastFoodManager.CreateNewConnection(); this.UserProfileManager = new UserProfileManager(); this.GuideManager = new GuideManager(); } this.ClientPingEnabled = TextUtilies.StringToBool(Skylight.GetConfig()["client.ping.enabled"]); this.AutoRestartEnabled = TextUtilies.StringToBool(Skylight.GetConfig()["auto.restart.enabled"]); if (this.AutoRestartEnabled) { this.AutoRestartBackup = TextUtilies.StringToBool(Skylight.GetConfig()["auto.restart.backup"]); this.AutoRestartBackupCompress = TextUtilies.StringToBool(Skylight.GetConfig()["auto.restart.backup.compress"]); this.AutoRestartTime = DateTime.ParseExact(Skylight.GetConfig()["auto.restart.time"], "HH:mm", CultureInfo.InvariantCulture); } this.LastUpdateEmulatorStatus = Stopwatch.StartNew(); this.LastActivityBonusesCheck = Stopwatch.StartNew(); this.LastTimeoutCheck = Stopwatch.StartNew(); this.GameCycleTimer = new System.Timers.Timer(); this.GameCycleTimer.Elapsed += this.GameCycle; this.GameCycleTimer.AutoReset = true; this.GameCycleTimer.Interval = 1; //moved from 25ms, 40 times in a second to 1ms, 1000 times in second to help keep everything be in sync this.GameCycleTimer.Start(); GC.KeepAlive(this.GameCycleTimer); //IK timer adds itself to the gc already, but just for sure ;P }
public void Shutdown() { //we dont wnat dispose gameclientmanager if (this.GameCycleTimer != null) { this.GameCycleTimer.Stop(); } this.GameCycleTimer = null; if (this.NavigatorManager != null) { this.NavigatorManager.Shutdown(); } this.NavigatorManager = null; if (this.RoomManager != null) { this.RoomManager.Shutdown(); } this.RoomManager = null; if (this.ItemManager != null) { this.ItemManager.Shutdown(); } this.ItemManager = null; if (this.CatalogManager != null) { this.CatalogManager.Shutdown(); } this.CatalogManager = null; if (this.PermissionManager != null) { this.PermissionManager.Shutdown(); } this.PermissionManager = null; if (this.BanManager != null) { this.BanManager.Shutdown(); } this.BanManager = null; if (this.ModerationToolManager != null) { this.ModerationToolManager.Shutdown(); } this.ModerationToolManager = null; if (this.CautionManager != null) { this.CautionManager.Shutdown(); } this.CautionManager = null; if (this.HelpManager != null) { this.HelpManager.Shutdown(); } this.HelpManager = null; if (this.ChatlogManager != null) { this.ChatlogManager.Shutdown(); } this.ChatlogManager = null; if (this.RoomvisitManager != null) { this.RoomvisitManager.Shutdown(); } this.RoomvisitManager = null; if (this.AchievementManager != null) { this.AchievementManager.Shutdown(); } this.AchievementManager = null; }
internal RoomManager() { ChatlogManager = new ChatlogManager(); Rooms = new List <Room>(); }