public override void Dispose() { base.Dispose(); mChatWindow.Dispose(); }
//private ITextToPronounceConverter _textConverter; ///// <summary>音声合成の前処理器。実行中に変更してもOKなタイプ</summary> //public ITextToPronounceConverter TextConverter //{ // get // { // return _textConverter ?? (_textConverter = new ImeTextConverter()); // } // set // { // if (value != null) // { // _textConverter = value; // } // } //} /// <summary>リソースを解放します。</summary> public void Dispose() { ChatWindow.Dispose(); _voiceOperater.Dispose(); _keyboardHook.Dispose(); }