void SetInitialMessages() { Chat chat = game.Chat; chatIndex = chat.Log.Count - chatLines; ResetChat(); status.SetText(2, chat.Status1.Text); status.SetText(3, chat.Status2.Text); status.SetText(4, chat.Status3.Text); if (game.ShowClock) { status.SetText(0, chat.ClientClock.Text); } bottomRight.SetText(2, chat.BottomRight1.Text); bottomRight.SetText(1, chat.BottomRight2.Text); bottomRight.SetText(0, chat.BottomRight3.Text); announcement.SetText(chat.Announcement.Text); for (int i = 0; i < chat.ClientStatus.Length; i++) { clientStatus.SetText(i, chat.ClientStatus[i].Text); } if (game.chatInInputBuffer != null) { OpenTextInputBar(game.chatInInputBuffer); game.chatInInputBuffer = null; } }