void SetInitialMessages()
        {
            Chat chat = game.Chat;

            chatIndex = chat.Log.Count - chatLines;
            ResetChat();
            status.SetText(2, chat.Status1.Text);
            status.SetText(3, chat.Status2.Text);
            status.SetText(4, chat.Status3.Text);
            if (game.ShowClock)
            {
                status.SetText(0, chat.ClientClock.Text);
            }

            bottomRight.SetText(2, chat.BottomRight1.Text);
            bottomRight.SetText(1, chat.BottomRight2.Text);
            bottomRight.SetText(0, chat.BottomRight3.Text);
            announcement.SetText(chat.Announcement.Text);
            for (int i = 0; i < chat.ClientStatus.Length; i++)
            {
                clientStatus.SetText(i, chat.ClientStatus[i].Text);
            }

            if (game.chatInInputBuffer != null)
            {
                OpenTextInputBar(game.chatInInputBuffer);
                game.chatInInputBuffer = null;
            }
        }