예제 #1
0
        public static bool ChatListViewItem_SetData_Prefix(ChatListViewItem __instance, ChatMessage message,
                                                           LocalizableText ____chatMessage)
        {
            string expandedSender = message.SenderName.Replace(">", ">");

            expandedSender = expandedSender.Replace("&lt;", "<");
            string senderText = $"{expandedSender}";

            Mod.Log.Debug($"Message senderName: '{message.SenderName}'  expandedSender: '{expandedSender}'  senderText: '{senderText}'");

            string messageColor    = "#" + ColorUtility.ToHtmlStringRGBA(LazySingletonBehavior <UIManager> .Instance.UIColorRefs.whiteHalf);
            string expandedMessage = message.Message.Replace("&gt;", ">");

            expandedMessage = expandedMessage.Replace("&lt;", "<");
            string messageText = $"<{messageColor}>{expandedMessage}</color>";

            Mod.Log.Debug($"Message text: '{expandedMessage}'");

            Localize.Text translatedText = new Localize.Text("<size=-3>" + senderText + " " + messageText + "</size>");
            ____chatMessage.text = translatedText.ToString();

            DOTweenAnimation componentInChildren = ____chatMessage.GetComponentInChildren <DOTweenAnimation>();

            if (componentInChildren != null)
            {
                componentInChildren.delay = 50;
                componentInChildren.CreateTween();
                componentInChildren.DOPlay();
            }

            return(false);
        }
예제 #2
0
        private static void ChatListViewItem_SetData(ChatListViewItem __instance, ChatMessage message,
                                                     LocalizableText ____chatMessage)
        {
            string expandedSender = message.SenderName.Replace("&gt;", ">");

            expandedSender = expandedSender.Replace("&lt;", "<");
            string senderText = $"{expandedSender}";

            Mod.Log.Debug($"Message senderName: '{message.SenderName}'  expandedSender: '{expandedSender}'  senderText: '{senderText}'");

            string messageColor    = "#" + ColorUtility.ToHtmlStringRGBA(LazySingletonBehavior <UIManager> .Instance.UIColorRefs.whiteHalf);
            string expandedMessage = message.Message.Replace("&gt;", ">");

            expandedMessage = expandedMessage.Replace("&lt;", "<");
            string messageText = $"<{messageColor}>{expandedMessage}</color>";

            Mod.Log.Debug($"Message text: '{expandedMessage}'");

            Localize.Text translatedText = new Localize.Text("<size=-3>" + senderText + " " + messageText + "</size>");
            ____chatMessage.text = translatedText.ToString();
        }
예제 #3
0
        private static void OnFloatie(MessageCenterMessage message)
        {
            FloatieMessage floatieMessage = (FloatieMessage)message;

            AbstractActor target = combat.FindActorByGUID(floatieMessage.affectedObjectGuid);

            if (target == null)
            {
                return;
            }

            if (floatieMessage.text == null)
            {
                return;
            }

            try {
                string senderColor;
                if (combat.HostilityMatrix.IsLocalPlayerEnemy(target.TeamId))
                {
                    senderColor = "#" + ColorUtility.ToHtmlStringRGBA(LazySingletonBehavior <UIManager> .Instance.UIColorRefs.redHalf);
                }
                else if (combat.HostilityMatrix.IsLocalPlayerNeutral(target.TeamId))
                {
                    senderColor = "#" + ColorUtility.ToHtmlStringRGBA(LazySingletonBehavior <UIManager> .Instance.UIColorRefs.blueHalf);
                }
                else
                {
                    senderColor = "#" + ColorUtility.ToHtmlStringRGBA(LazySingletonBehavior <UIManager> .Instance.UIColorRefs.greenHalf);
                }

                string sender          = (target.IsPilotable && target.GetPilot() != null) ? $"{target.GetPilot().Name}" : $"{target.DisplayName}";
                string senderWithColor = $"&lt;{senderColor}&gt;{sender}&lt;/color&gt;";
                Mod.Log.Debug($"ChatMessage senderWithColor: '{senderWithColor}'");

                string logMessage = floatieMessage.text.ToString();
                switch (floatieMessage.nature)
                {
                case FloatieMessage.MessageNature.ArmorDamage:
                    logMessage = $"{logMessage} armor damage";
                    break;

                case FloatieMessage.MessageNature.StructureDamage:
                    logMessage = $"{logMessage} structure damage";
                    break;

                default:
                    break;
                }


                ChatMessage chatMessage = new ChatMessage(senderWithColor, logMessage, false);
                Mod.Log.Debug($"Chat message is: '{chatMessage.Message}'");
                try
                {
                    int i = clog_count++;
                    ChatListViewItem view = _views.GetOrCreateView(i);
                    view.gameObject.transform.SetAsLastSibling();
                    view.ItemIndex = i;
                    ChatListViewItem_SetData(view, chatMessage, (LocalizableText)lt_field_info.GetValue(view));

                    if (i > max_messages)
                    {
                        int p = i - max_messages;
                        _views.Pool(p);
                    }
                    if (!CanvasUpdateRegistry.IsRebuildingLayout())
                    {
                        _activeChatList.gameObject.GetComponentsInChildren <RectTransform>(false, layoutcomponents);
                        foreach (RectTransform componentsInChild in layoutcomponents)
                        {
                            LayoutRebuilder.MarkLayoutForRebuild(componentsInChild);
                        }
                        layoutcomponents.Clear();
                    }
                    _activeChatList.ScrollToBottom();
                }
                catch (Exception e)
                {
                    Mod.Log.Error($"Failed to send a message:{e.Message}");
                    Mod.Log.Error($"{e.StackTrace}");
                }
            }
            catch (Exception e) {
                Mod.Log.Error($"Failed to send floatieMessage: {floatieMessage}");
                Mod.Log.Error(e);
            }
        }