// Use this for initialization void Start() { MoneyBoard = transform.Find("/ToolsKit/Canvas/PlayerInfo/glodBoard").GetComponent <RectTransform>(); mineBoard = transform.Find("/ToolsKit/Canvas/PlayerInfo/mineBoard").GetComponent <RectTransform>(); moneyIcon = MoneyBoard.Find("icon").GetComponent <RectTransform>(); moneyText = MoneyBoard.Find("Text").GetComponent <Text>(); mineIcon = mineBoard.Find("icon").GetComponent <RectTransform>(); mineText = mineBoard.Find("Text").GetComponent <Text>(); //获取事件控制器 eventmanager = transform.Find("/ToolsKit/EventManager").GetComponent <ChatEventManager>(); questManager = transform.Find("/ToolsKit/QuestManager").GetComponent <QuestManager>(); //临时增加采集次数 AddMineCount(10 - playerInfo.MineCount, null, false); //AddMoney(1000, null, false); ////临时增加金币数 if (playerInfo.Money < 100) { AddMoney(100 - playerInfo.Money, null, false); } //增加进入地图次数 PlayerInfo.AddSenceInfo(1); //更新显示 InstMapUI(); }
public void LoadTest3Level() { //Loading.GetInstance().LoadingStoryScene("giveitem",()=> //{ // SceneManager.LoadScene("Story"); //}); chatEventManager = transform.Find("/ToolsKit/EventManager").GetComponent <ChatEventManager>(); chatEventManager.StartStory("addquest"); }
// Use this for initialization void Start() { questManager = gameObject.GetComponent <QuestManager>(); eventmanager = transform.Find("/ToolsKit/EventManager").GetComponent <ChatEventManager>(); QuestListUI = GameObject.Find("ToolsKit/Canvas/QuestlList/Viewport/Content"); QuestCanvas = GameObject.Find("ToolsKit/Canvas"); QuestButton = Resources.Load <GameObject>("Prefab/Quest/quest"); QuestBoard = Resources.Load <GameObject>("Prefab/Quest/QuestBoardLayer"); }
// Use this for initialization void Start() { //获取任务控制器 questManager = transform.Find("/ToolsKit/QuestManager").GetComponent <QuestManager>(); //获取事件控制器 eventmanager = transform.Find("/ToolsKit/EventManager").GetComponent <ChatEventManager>(); //获取掉落配置表 XmlTool xt = new XmlTool(); CollectionList = xt.loadCollectionXmlToArray(); }
// Use this for initialization void Start() { //获取事件控制器 eventmanager = transform.Find("/ToolsKit/EventManager").GetComponent <ChatEventManager>(); questManager = transform.Find("/ToolsKit/QuestManager").GetComponent <QuestManager>(); iteminfo = Resources.Load <GameObject>("Prefab/ItemInfoUI"); _bagUI = Resources.Load <GameObject>("Prefab/BagUI"); scrollList = MenuUI.transform.Find("ScrollList/RecipeList").gameObject; _fitter = scrollList.transform.Find("GridLayoutPanel").GetComponent <ContentSizeFitter>(); recipeSlotsList = recipeUI.transform.Find("SlotsList").GetComponent <RectTransform>(); recipeSlotsListPos = recipeSlotsList.position; //recipeSlotsListSize = recipeSlotsList.sizeDelta; PropertyListPlaneRect = PropertyListPlane.position; EventTriggerListener.Get(GameObject.Find("Canvas/RecipeButton")).onClick = OpenRecipeMenu; //get recipe recipeMap = Recipe.Intance; }
// Use this for initialization void Start() { _bagUI = Resources.Load <GameObject>("Prefab/BagUI"); Money = transform.Find("/ToolsKit/Canvas/PlayerInfo/glodBoard/Text").GetComponent <Text>(); Mine = transform.Find("/ToolsKit/Canvas/PlayerInfo/mineBoard/Text").GetComponent <Text>(); //获取事件控制器 eventmanager = transform.Find("/ToolsKit/EventManager").GetComponent <ChatEventManager>(); questManager = transform.Find("/ToolsKit/QuestManager").GetComponent <QuestManager>(); UpdateShopGoodsData(); InitShopGoods(); UpdateShopMoney(); EventTriggerListener.Get(GameObject.Find("Canvas/Button (2)")).onClick = OpenSpecialItemBag; EventTriggerListener.Get(GameObject.Find("Canvas/Button (3)")).onClick = OpenSpecialItemBagAll; EventTriggerListener.Get(GameObject.Find("Canvas/Button (4)")).onClick = PlayerInfo.ClearCompleteEvents; //增加进入地图次数 PlayerInfo.AddSenceInfo(0); bool ishit = false; ishit = eventmanager.CheckUnCompleteEvent() || ishit; ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.InShop, false) || ishit; ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.SellGoods, false) || ishit; if (ishit) { eventmanager.StartStory(); } else { eventmanager.PreCheckEventList(0); questManager.PreCheckQuest(0); questManager.IsArriveWaitingCheckPoint(0); } }
// Use this for initialization void Start() { //获取路径配置表 GetPathConfig(); state = MoveState.Stay; playerPoints.Nowpoint = startpoint; //获取价格文本,确定和取消按钮 priceText = priceBoard.Find("price/pricetext").GetComponent <Text>(); btn_priceOK = priceBoard.Find("ok").GetComponent <RectTransform>(); btn_priceCancle = priceBoard.Find("cancle").GetComponent <RectTransform>(); btn_okMask = priceBoard.Find("okMask").GetComponent <RectTransform>(); //获取采集文本和采集按钮 MineText = mineActionBoard.Find("Text").GetComponent <Text>(); btn_mine = mineActionBoard.Find("mine").GetComponent <RectTransform>(); btn_mineMask = mineActionBoard.Find("mineMask").GetComponent <RectTransform>(); //获取回家文版 homeText = homeBoard.Find("Text").GetComponent <Text>(); //读取角色配置表 charaModle = GameObject.Find("/CollectionTools/CharacterModle").GetComponent <CharacterModle>(); //获取地图的ui _mapUI = GameObject.Find("/CollectionTools/Colection").GetComponent <MapUI>(); //读取采集控制脚本 collectAction = GameObject.Find("/CollectionTools/Colection").GetComponent <CollectAction>(); //获取事件控制器 eventmanager = transform.Find("/ToolsKit/EventManager").GetComponent <ChatEventManager>(); questManager = transform.Find("/ToolsKit/QuestManager").GetComponent <QuestManager>(); InstPlayer(playerPoints.Nowpoint); AddPathPointListener(); eventmanager.PreCheckEventList(1); questManager.PreCheckQuest(1); questManager.IsArriveWaitingCheckPoint(1); }
// Use this for initialization void Start() { chatEventManager = transform.Find("/ToolsKit/EventManager").GetComponent <ChatEventManager>(); chatEventManager.StartStory("giveitem"); }