void onClick_Btn_sure_Btn(GameObject caster) { foreach (var item in m_toggles) { BtnType btntype = (BtnType)System.Enum.Parse(typeof(BtnType), item.name); if (m_dicChannelType.ContainsKey(btntype)) { if (item.value != m_chatManager.SimpleChannelContain(m_dicChannelType[btntype])) { m_chatManager.SetSimpleChannel(m_dicChannelType[btntype], item.value); } } } foreach (var item in m_autotoggles) { BtnType btntype = (BtnType)System.Enum.Parse(typeof(BtnType), item.name); if (m_dicChannelType.ContainsKey(btntype)) { if (item.value != m_chatManager.IsAutoPlayVoice(m_dicChannelType[btntype])) { m_chatManager.SetAutoPlayVoice(m_dicChannelType[btntype], item.value); } } } m_chatManager.SetAutoInLiuLiangPlay(IsLiuliangAuto); HideSelf(); }