public void NotifyChatTest_SpectetorWhisper() { ChatCommMessage chatMsg = new ChatCommMessage(1, 1, 1, "Bar", "Hi", ChatCommMessage.ActionType.SpectetorWhisper); ResponeCommMessage resMsg = new ResponeCommMessage(1, 1, true, chatMsg); bool ans = rn.NotifyChat(resMsg); Assert.IsTrue(ans); }
public bool SendChatMsg(int _roomId, string _ReciverUsername, string _msgToSend, CommunicationMessage.ActionType _chatType) { ChatCommMessage toSend = new ChatCommMessage(user.id, _roomId, _sessionId, _ReciverUsername, _msgToSend, _chatType); Tuple <CommunicationMessage, bool, bool, ResponeCommMessage> messageToList = new Tuple <CommunicationMessage, bool, bool, ResponeCommMessage>(toSend, false, false, new ResponeCommMessage(user.id)); _eventHandler.SendNewEvent(toSend); return(true); }
private void SendBroadcastSpec(IEnumerator <int> iterator, int senderId, ChatCommMessage msg, string usernameSender) { while (iterator.MoveNext()) { var curr = iterator.Current; var res = new ChatResponceCommMessage(msg.RoomId, curr, msg.SessionId, usernameSender, msg.ChatType, msg.MsgToSend, curr, true, msg); if (curr != senderId) { _commHandler.AddMsgToSend(_parser.SerializeMsg(res, ShouldUseDelim), curr); } } }
public ResponeCommMessage HandleEvent(ChatCommMessage msg) { if (_sessionIdHandler != null) { bool success = false; int idReciver = 0; string usernameSender = _userService.GetUserById(msg.IdSender).MemberName(); //to get from id; switch (msg.ChatType) { case CommunicationMessage.ActionType.PlayerBrodcast: var enumerator = _gameService.CanSendPlayerBrodcast(msg.IdSender, msg.RoomId); success = enumerator != null; SendBroadcast(enumerator, msg.UserId, msg, usernameSender); idReciver = msg.IdSender; return(new ChatResponceCommMessage(msg.RoomId, idReciver, _sessionIdHandler.GetSessionIdByUserId(msg.UserId), usernameSender, msg.ChatType, msg.MsgToSend, msg.UserId, success, msg)); break; case CommunicationMessage.ActionType.PlayerWhisper: IUser reciver = _userService.GetIUserByUserName(msg.ReciverUsername); var res = new ChatResponceCommMessage(msg.RoomId, reciver.Id(), msg.SessionId, usernameSender, msg.ChatType, msg.MsgToSend, reciver.Id(), true, msg); if (reciver.Id() != msg.IdSender) { _commHandler.AddMsgToSend(_parser.SerializeMsg(res, ShouldUseDelim), reciver.Id()); } idReciver = msg.IdSender; break; case CommunicationMessage.ActionType.SpectetorBrodcast: var enumeratorSpec = _gameService.CanSendSpectetorBrodcast(msg.IdSender, msg.RoomId); success = enumeratorSpec != null; SendBroadcastSpec(enumeratorSpec, msg.UserId, msg, usernameSender); idReciver = msg.IdSender; return(new ChatResponceCommMessage(msg.RoomId, idReciver, _sessionIdHandler.GetSessionIdByUserId(msg.UserId), usernameSender, msg.ChatType, msg.MsgToSend, msg.UserId, success, msg)); break; case CommunicationMessage.ActionType.SpectetorWhisper: var enumeratorSpecWhisper = _gameService.CanSendSpectetorBrodcast(msg.IdSender, msg.RoomId); success = enumeratorSpecWhisper != null; SendBroadcastSpec(enumeratorSpecWhisper, msg.UserId, msg, usernameSender); idReciver = msg.IdSender; break; } } return(new ResponeCommMessage(msg.UserId, msg.SessionId, false, msg)); }
public ResponeCommMessage HandleEvent(ChatCommMessage msg) { GotClientToServerMsg(msg); return(new ResponeCommMessage(msg.UserId, msg.SessionId, false, msg)); }