public void setChasedPlayer(ChaserStateEnum state) { _chaserBody.useGravity = true; if (state == ChaserStateEnum.chasePlayer1) { player1Light.enabled = true; player2Light.enabled = false; } else if (state == ChaserStateEnum.chasePlayer2) { player1Light.enabled = false; player2Light.enabled = true; } this.chaserState = state; }
void Start() { _player1 = GameObject.Find("_player1"); _player2 = GameObject.Find("_player2"); player1Light = _player1.GetComponent <Light> (); player2Light = _player2.GetComponent <Light> (); player1Light.intensity = 15f; player2Light.intensity = 15f; player1Light.enabled = false; player2Light.enabled = false; chaserState = new ChaserStateEnum(); chaserState = ChaserStateEnum.noChase; _chaserBody = this.GetComponent <Rigidbody> (); }