void Awake() { ChaserFactory chaserFactory = Singleton <ChaserFactory> .Instance; chaser = chaserFactory.getChaser(); chaser.setParent(this.gameObject, defaultLoc); chaser.setCheckerWorldLoc(this.transform.position); score = Object.Instantiate(Resources.Load("Prefabs/score"), Vector3.zero, Quaternion.identity) as GameObject; score.transform.parent = this.gameObject.transform; score.transform.localPosition = Vector3.zero; score.name = "score" + this.gameObject.name.Substring(7); }
public void reset() { chaser.reset(); score.SetActive(true); chaser.setParent(this.gameObject, defaultLoc); }