public void LoadCurrentInstumentAndDifficulty() { if (!editor) { editor = ChartEditor.GetInstance(); } editor.LoadChart(editor.currentSong.GetChart(currentInstrument, currentDifficulty)); editor.currentSelectedObject = null; EventsManager.FireChartReloadedEvent(); if (desiredLaneCount > 0) { editor.laneInfo.laneCount = desiredLaneCount; } }