/// <summary> /// </summary> public static void SetCastleBossEnergyChargingSpeed(Patch p, ChargingSpeed chargingSpeed) { Int32 address = 0x02E12B; p.Add(address, (Byte)chargingSpeed, "Castle Boss Energy Charging Speed"); }
/// <summary> /// </summary> public static void SetRobotMasterEnergyChargingSpeed(Patch p, ChargingSpeed chargingSpeed) { Int32 address = 0x02C142; p.Add(address, (Byte)chargingSpeed, "Robot Master Energy Charging Speed"); }
/// <summary> /// </summary> public static void SetWeaponEnergyChargingSpeed(Patch p, ChargingSpeed chargingSpeed) { Int32 address = 0x03835A; p.Add(address, (Byte)chargingSpeed, "Weapon Energy Charging Speed"); }
/// <summary> /// </summary> public static void SetEnergyTankChargingSpeed(Patch p, ChargingSpeed chargingSpeed) { Int32 address = 0x0352B2; p.Add(address, (Byte)chargingSpeed, "Energy Tank Charging Speed"); }
/// <summary> /// </summary> public static void SetHitPointChargingSpeed(Patch p, ChargingSpeed chargingSpeed) { Int32 address = 0x03831B; p.Add(address, (Byte)chargingSpeed, "Hit Point Charging Speed"); }