public override void OnEnter() { ChargeMegaLaser titanLaser = new ChargeMegaLaser(); effectPrefab = titanLaser.effectPrefab; laserPrefab = titanLaser.laserPrefab; chargeAttackSoundString = EntityStates.GolemMonster.ChargeLaser.attackSoundString; lockOnAngle = ChargeMegaLaser.lockOnAngle; base.OnEnter(); duration = baseDuration / attackSpeedStat; Transform modelTransform = GetModelTransform(); Util.PlayAttackSpeedSound(chargeAttackSoundString, base.gameObject, 2.1f / duration); Ray aimRay = GetAimRay(); enemyFinder = new BullseyeSearch(); enemyFinder.maxDistanceFilter = 2000f; enemyFinder.maxAngleFilter = lockOnAngle; enemyFinder.searchOrigin = aimRay.origin; enemyFinder.searchDirection = aimRay.direction; enemyFinder.filterByLoS = false; enemyFinder.sortMode = BullseyeSearch.SortMode.Angle; enemyFinder.teamMaskFilter = TeamMask.allButNeutral; if ((bool)base.teamComponent) { enemyFinder.teamMaskFilter.RemoveTeam(base.teamComponent.teamIndex); } if ((bool)modelTransform) { ChildLocator component = modelTransform.GetComponent <ChildLocator>(); if ((bool)component) { Transform transform = component.FindChild("MuzzleLaser"); if ((bool)transform) { if ((bool)effectPrefab) { chargeEffect = UnityEngine.Object.Instantiate(effectPrefab, transform.position, transform.rotation); chargeEffect.transform.parent = transform; ScaleParticleSystemDuration component2 = chargeEffect.GetComponent <ScaleParticleSystemDuration>(); if ((bool)component2) { component2.newDuration = duration; } } if ((bool)laserPrefab) { laserEffect = UnityEngine.Object.Instantiate(laserPrefab, transform.position, transform.rotation); laserEffect.transform.parent = transform; laserLineComponent = laserEffect.GetComponent <LineRenderer>(); } } } } if ((bool)base.characterBody) { base.characterBody.SetAimTimer(duration); } flashTimer = 0f; laserOn = true; }
public override void OnEnter() { ChargeMegaLaser titanLaser = new ChargeMegaLaser(); effectPrefab = titanLaser.effectPrefab; laserPrefab = titanLaser.laserPrefab; chargeAttackSoundString = ChargeMegaLaser.chargeAttackSoundString; lockOnAngle = ChargeMegaLaser.lockOnAngle; base.OnEnter(); duration = baseDuration / attackSpeedStat; Transform modelTransform = GetModelTransform(); Util.PlayAttackSpeedSound(chargeAttackSoundString, base.gameObject, 2.1f / duration); Ray leftAimRay = GetAimRay(); leftEnemyFinder = new BullseyeSearch(); leftEnemyFinder.maxDistanceFilter = 2000f; leftEnemyFinder.maxAngleFilter = lockOnAngle; leftEnemyFinder.searchOrigin = leftAimRay.origin; leftEnemyFinder.searchDirection = leftAimRay.direction; leftEnemyFinder.filterByLoS = false; leftEnemyFinder.sortMode = BullseyeSearch.SortMode.Angle; leftEnemyFinder.teamMaskFilter = TeamMask.allButNeutral; Ray rightAimRay = GetAimRay(); rightEnemyFinder = new BullseyeSearch(); rightEnemyFinder.maxDistanceFilter = 2000f; rightEnemyFinder.maxAngleFilter = lockOnAngle; rightEnemyFinder.searchOrigin = rightAimRay.origin; rightEnemyFinder.searchDirection = rightAimRay.direction; rightEnemyFinder.filterByLoS = false; rightEnemyFinder.sortMode = BullseyeSearch.SortMode.Angle; rightEnemyFinder.teamMaskFilter = TeamMask.allButNeutral; if ((bool)base.teamComponent) { leftEnemyFinder.teamMaskFilter.RemoveTeam(base.teamComponent.teamIndex); rightEnemyFinder.teamMaskFilter.RemoveTeam(base.teamComponent.teamIndex); } GetModelAnimator(); PlayAnimation("Gesture", "ChargeCannons", "ChargeCannons.playbackRate", duration); if ((bool)modelTransform) { ChildLocator component = modelTransform.GetComponent <ChildLocator>(); if ((bool)component) { Transform leftHandTransform = component.FindChild("MuzzleLeft"); Transform rightHandTransform = component.FindChild("MuzzleRight"); //Left Hand if ((bool)leftHandTransform) { if ((bool)effectPrefab) { leftChargeEffectInstance = UnityEngine.Object.Instantiate(effectPrefab, leftHandTransform.position, leftHandTransform.rotation); leftChargeEffectInstance.transform.parent = leftHandTransform; ScaleParticleSystemDuration component2 = leftChargeEffectInstance.GetComponent <ScaleParticleSystemDuration>(); if ((bool)component2) { component2.newDuration = duration; } } if ((bool)laserPrefab) { leftLaserEffectInstance = UnityEngine.Object.Instantiate(laserPrefab, leftHandTransform.position, leftHandTransform.rotation); leftLaserEffectInstance.transform.parent = leftHandTransform; leftLaserLineComponent = leftLaserEffectInstance.GetComponent <LineRenderer>(); } } //Right Hand if ((bool)rightHandTransform) { if ((bool)effectPrefab) { rightChargeEffectInstance = UnityEngine.Object.Instantiate(effectPrefab, rightHandTransform.position, rightHandTransform.rotation); rightChargeEffectInstance.transform.parent = rightHandTransform; ScaleParticleSystemDuration component2 = rightChargeEffectInstance.GetComponent <ScaleParticleSystemDuration>(); if ((bool)component2) { component2.newDuration = duration; } } if ((bool)laserPrefab) { rightLaserEffectInstance = UnityEngine.Object.Instantiate(laserPrefab, rightHandTransform.position, rightHandTransform.rotation); rightLaserEffectInstance.transform.parent = rightHandTransform; rightLaserLineComponent = rightLaserEffectInstance.GetComponent <LineRenderer>(); } } } } if ((bool)base.characterBody) { base.characterBody.SetAimTimer(duration); } flashTimer = 0f; laserOn = true; }