void Start() { Charecter = GameObject.FindGameObjectWithTag("Player").GetComponent <CharecterMove>(); startButton.SetActive(true); startButton2.SetActive(false); countdown.enabled = true;; }
void Start() { Charecter = GameObject.FindGameObjectWithTag("Player").GetComponent <CharecterMove>(); control = GameObject.FindGameObjectWithTag("lava").GetComponent <GameControl>(); opponentAnimator = GetComponent <Animator>(); rigidb = GetComponent <Rigidbody>(); startPos = transform.position; navMeshAgent = GetComponent <NavMeshAgent>(); }