public override void Mode_Update(Charactor _obj) { base.Mode_Update(_obj); //一定時間でオブジェクトを消去 if (_obj.modetime > 0.01) { //MPを増やす TestPlayer p = GameObject.Find("TestPlayer").GetComponent <TestPlayer>(); TestEnemy e = _obj.GetComponent <TestEnemy>(); p.status.MP += e.MP; _obj.audioPlayer.Play(14); _obj.Delete(); } }