public async void ValidateGetCharacterByIdAsync() { string paramHash = "ts=1&apikey=cdb7af1ef4a3c260a36fc5c2ee256748&hash=55a92ac6bc5a277824869d02a9c5ab53"; Characters character = new Characters() { Avatar = "http://i.annihil.us/u/prod/marvel/i/mg/c/e0/535fecbbb9784.png", Id = 1011334, Name = "3-D Man", Description = null }; CharactersService verif = new CharactersService(); dynamic result = JsonConvert.DeserializeObject(await verif.GetCharacterById(character.Id, paramHash)); Characters details = new Characters() { Id = result.data.results[0].id, Name = result.data.results[0].name, Avatar = result.data.results[0].thumbnail.path + "." + result.data.results[0].thumbnail.extension, Description = result.data.results[0].description == "" ? null : result.data.results[0].description }; Assert.Equal(character.Id, details.Id); }
public void SetUp() { _configuration = Substitute.For <IStarWarsApiConfiguration>(); _configuration.PageSize.Returns(pageSize); _allCharacters = new List <SwCharacter> { new SwCharacter { Name = "0", Planet = "0" }, new SwCharacter { Name = "1", Planet = "1" }, new SwCharacter { Name = "2", Planet = "2" }, new SwCharacter { Name = "3", Planet = "3" }, new SwCharacter { Name = "4", Planet = "4" }, new SwCharacter { Name = "5", Planet = "5" }, }; _repository = Substitute.For <ICharacterRepository>(); _repository.GetQueryable().Returns(_allCharacters.AsQueryable()); _validator = Substitute.For <IValidateActionsService>(); _serviceUnderTest = new CharactersService(_configuration, _repository, _validator); }
private void Start() { _currentDocuments = new List <GameObject>(); _characterGameObject = Instantiate(_characterPrefab); _characterAnimation = _characterGameObject.GetComponent <Animation>(); _charactersService = new CharactersService(_visualPresets, _uniquePeople, _firstNames, _lastNames); _documentsService = new DocumentsService(_documentPresets); _random = new Random(); CharacterState = CharacterState.Idle; MouseState = MouseState.Idle; _backgroundAnimation = _backgroundGameObject.GetComponent <Animation>(); _sceneryAnimation = _sceneryGameObject.GetComponent <Animation>(); // Setup the rules var values = Enum.GetValues(typeof(Country)); var country = (Country)values.GetValue(_random.Next(values.Length)); _privilegedCountry = country; _minimumDateOfBirth = new DateTime(1993, 1, 1); // Write to the book _rulebookController.SetRules(_privilegedCountry, _minimumDateOfBirth); RandomCharacter(); }
public static void Init() { Currency = new CurrencyService(); Characters = new CharactersService(); Dungeon = new DungeonService(); Inventory = new InventoryService(); Time = TimeProvider.Instance; }
public CharacterListViewModel(IMvxNavigationService navigationService) { _navigationService = navigationService; _charactersService = new CharactersService(); _characteritems = new MvxObservableCollection <Character>(); LoadCharacters(); }
public static void AddCharactersToDb() { var dbContext = new CSharpAdvancedContext(); var characters = CharactersService.GetCharacters(); foreach (var character in characters) { dbContext.Characters.Add(character); } dbContext.SaveChanges(); Console.WriteLine("Characters added"); }
public AdminCharactersController(CharactersService charactersService) { _charactersService = charactersService; }
public CharactersController(CharactersService charactersService, IWebHostEnvironment hosting) { _charactersService = charactersService; _hosting = hosting; }
public CharacterController(CharactersService charactersService) { _characterService = charactersService; }
public GamesController(GamesService gamesService, CommentsService commentsService, CharactersService charactersService) { _gamesService = gamesService; _commentsService = commentsService; _charactersService = charactersService; }