/// <summary> /// Loads the correct map assets for the current map. /// </summary> /// <param name="Content"></param> public static void LoadTestMap(ContentManager Content) { baseTexture = Content.Load <Texture2D>("Maps/TestMap"); prop1 = Content.Load <Texture2D>("Props/TestProp"); npc.LoadContent(Content); Managers.CollisionManager.AddToCollisionList( "testprop", prop1Position, new Vector2(prop1.Bounds.Width, prop1.Bounds.Height) ); }