public DataToUnlockingObjects(CharacteristicsHero characteristicsHero) { UnlockingObjects = new string[15]; for (int index = 0; index < characteristicsHero.SlotsDoorUnlockingObjects.Count; index++) { UnlockingObjects[index] = characteristicsHero.SlotsDoorUnlockingObjects[index].name; } }
public DataToThingsThatWereUsed(CharacteristicsHero characteristicsHero) { TTWU = new string[15]; for (int index = 0; index < characteristicsHero.SlotForThingsThatWereUsed.Count; index++) { TTWU[index] = characteristicsHero.SlotForThingsThatWereUsed[index].name; } }
public InfoAboutHeroes(CharacteristicsHero Characteristics) { InformationHero = new string[4]; InformationHero[0] = Characteristics.Name; InformationHero[1] = Characteristics.Race; InformationHero[2] = Characteristics.StoryClass; InformationHero[3] = Characteristics.Class; }
public static void SaveDataToInventoryAltar(CharacteristicsHero characteristicsHero) { BinaryFormatter bf = new BinaryFormatter(); FileStream stream = new FileStream(Application.dataPath + "/data/InvAL.sav", FileMode.Create); DataToInventoryAltar data = new DataToInventoryAltar(characteristicsHero); bf.Serialize(stream, data); stream.Close(); }
public static void SaveTTWU(CharacteristicsHero characteristicsHero) { BinaryFormatter bf = new BinaryFormatter(); FileStream stream = new FileStream(Application.dataPath + "/data/TTWU.sav", FileMode.Create); DataToThingsThatWereUsed data = new DataToThingsThatWereUsed(characteristicsHero); bf.Serialize(stream, data); stream.Close(); }
public static void SaveUnlockingObjects(CharacteristicsHero characteristicsHero) { BinaryFormatter bf = new BinaryFormatter(); FileStream stream = new FileStream(Application.dataPath + "/data/InvUO.sav", FileMode.Create); DataToUnlockingObjects data = new DataToUnlockingObjects(characteristicsHero); bf.Serialize(stream, data); stream.Close(); }
public static void SaveIndexForUO(CharacteristicsHero characteristicsHero) { BinaryFormatter bf = new BinaryFormatter(); FileStream stream = new FileStream(Application.dataPath + "/data/ii.sav", FileMode.Create); DataIndexForUO data = new DataIndexForUO(characteristicsHero); bf.Serialize(stream, data); stream.Close(); }
public static void SaveMaximumValuesOfTheHero(CharacteristicsHero Characteristics) { BinaryFormatter bf = new BinaryFormatter(); FileStream stream = new FileStream(Application.dataPath + "/data/MaxValue.sav", FileMode.Create); MaximumValuesOfTheHero data = new MaximumValuesOfTheHero(Characteristics); bf.Serialize(stream, data); stream.Close(); }
public static void SaveInfoAboutHero(CharacteristicsHero Characteristics) { BinaryFormatter bf = new BinaryFormatter(); FileStream stream = new FileStream(Application.dataPath + "/data/InformationHero.sav", FileMode.Create); InfoAboutHeroes data = new InfoAboutHeroes(Characteristics); bf.Serialize(stream, data); stream.Close(); }
public CurrentValuesOfTheHero(CharacteristicsHero Characteristics) { CurrentValuesHero = new float[8]; CurrentValuesHero[0] = Characteristics.CurrentHealth; CurrentValuesHero[1] = Characteristics.CurrentHead; CurrentValuesHero[2] = Characteristics.CurrentBody; CurrentValuesHero[3] = Characteristics.CurrentLHand; CurrentValuesHero[4] = Characteristics.CurrentRHand; CurrentValuesHero[5] = Characteristics.CurrentLLeg; CurrentValuesHero[6] = Characteristics.CurrentRLeg; CurrentValuesHero[7] = Characteristics.PotionX; }
public MaximumValuesOfTheHero(CharacteristicsHero Characteristics) { MaxValuesHero = new float[9]; MaxValuesHero[0] = Characteristics.FullHealth; MaxValuesHero[1] = Characteristics.MaxAttack; MaxValuesHero[2] = Characteristics.MinAttack; MaxValuesHero[3] = Characteristics.MaxArmor; MaxValuesHero[4] = Characteristics.MinArmor; MaxValuesHero[5] = Characteristics.MaxAbility; MaxValuesHero[6] = Characteristics.MinAbility; MaxValuesHero[7] = Characteristics.Block; MaxValuesHero[8] = Characteristics.Regen; }
public DataToInventoryAltar(CharacteristicsHero characteristicsHero) { Altar = new string[2]; Altar[0] = characteristicsHero.SlotsActivatedAltars[0].name; Altar[1] = characteristicsHero.SlotsActivatedAltars[1].name; }
public DataIndexForUO(CharacteristicsHero characteristicsHero) { indexForUO = new int[1]; indexForUO[0] = characteristicsHero.IndexForUO; }