예제 #1
0
        public void TestPowerUpUsed()
        {
            GameObject boots         = (GameObject)Resources.Load("Tests/Boots");
            GameObject bootsInstance = Object.Instantiate(boots, new Vector2(0, 0), Quaternion.identity);
            bool       powerUpUsed   = movement.GetPowerUpUsed();

            Assert.AreEqual(powerUpUsed, false);
        }
예제 #2
0
 void CheckPowerUsed()
 {
     if (!player.GetPowerUpUsed())
     {
         float reward = missionController.GetReward();
         AddLevelScore(reward);
     }
 }