public void TestPowerUpUsed() { GameObject boots = (GameObject)Resources.Load("Tests/Boots"); GameObject bootsInstance = Object.Instantiate(boots, new Vector2(0, 0), Quaternion.identity); bool powerUpUsed = movement.GetPowerUpUsed(); Assert.AreEqual(powerUpUsed, false); }
void CheckPowerUsed() { if (!player.GetPowerUpUsed()) { float reward = missionController.GetReward(); AddLevelScore(reward); } }