void Start() { //Init all skills allSkills.Add(gameObject.AddComponent<HealthRegenSkill>()); allSkills.Add(gameObject.AddComponent<Skill_TimeStop>()); //allSkills.Add(gameObject.AddComponent<Skill_BoostV2>()); allSkills.Add(gameObject.AddComponent<Skill_BulkUp>()); allSkills.Add(gameObject.AddComponent<IgniteSkill>()); allSkills.Add(gameObject.AddComponent<FireballSkill>()); allSkills.Add(gameObject.AddComponent<FireblastSkill>()); allSkills.Add(gameObject.AddComponent<ShockSkill>()); allSkills.Add(gameObject.AddComponent<MeteorShowerSkill>()); si = GetComponent<Skill_info>(); si.init(allSkills.Count, allSkills); cci = GetComponentInParent<Main_Process>().gameObject.GetComponentInChildren<Character_Class_Info>(); cci.SkillUpdate(0,allSkills.Count); for (int i = 0; i <= allSkills.Count - 1; i++) cci.Class_info[0].skillid[i] = i; }
// Use this for initialization void Start() { Text[] finds1; Image[] finds2; finds1 = GetComponentsInChildren<Text>(); foreach (Text t in finds1) { if (t.name == "ATK") { ATK = t; continue; } if (t.name == "DEF") { DEF = t; continue; } if (t.name == "STA") { STA = t; continue; } if (t.name == "SPI") { SPI = t; continue; } if (t.name == "AGI") { AGI = t; continue; } if (t.name == "BATK") { BATK = t; continue; } if (t.name == "MATK") { MATK = t; continue; } if (t.name == "PDEF") { PDEF = t; continue; } if (t.name == "MDEF") { MDEF = t; continue; } if (t.name == "CRIR") { CRIR = t; continue; } if (t.name == "C_HP") { C_HP = t; continue; } if (t.name == "C_MP") { C_MP = t; continue; } if (t.name == "C_EXP") { C_EXP = t; continue; } if (t.name == "C_NEXP") { C_NEXP = t; continue; } if (t.name == "C_Name") { C_Name = t; continue; } if (t.name == "C_LV") { C_LV = t; continue; } if(t.name=="C_PASPoint") { C_PASP = t; continue; } } finds2 = GetComponentsInChildren<Image>(); foreach (Image i in finds2) { if (i.name == "C_ICON") { C_ICON = i; continue; } if (i.name == "C_WEP") { weapon = i; continue; } if (i.name == "C_AMR") { amror = i; continue; } if (i.name == "C_ACC") { accer = i; continue; } if(i.name=="CM_Current") { cm_current = i; continue; } if(i.name=="CM_Hover_Upgrade") { upgrade = i; continue; } } main_process = GameObject.Find("Main Process").GetComponent<Main_Process>(); CI = main_process.GetComponentInChildren<Character_Class_Info>(); gem_system = GetComponentInChildren<UI_GEM_FullControl>(); gem_system.mainp = main_process; select_current = 0; gem_selecting = false; passive_selecting = false; playerid = 0; }
/* void Awake() { if (player == null) { player = gameObject; }else if(player != gameObject) { Destroy(gameObject); } }*/ void Start() { state = new StandingState(); attackState = new IdleAttackState(); animator = GetComponent<Animator>(); skillManager = gameObject.AddComponent<SkillManager>(); AttackCollider.SetActive(false); health = GetComponent<Health>(); controller = GetComponent<MoveController>(); crowdControllable = GetComponent<CrowdControllable>(); mana = GetComponent<Mana>(); attack = GetComponentInChildren<DealDamage>(); defense = GetComponent<Defense>(); attackController = GetComponent<AttackController>(); gravity = -(2 * jumpHeight) / Mathf.Pow(timeToJumpApex, 2); jumpVelocity = Mathf.Abs(gravity) * timeToJumpApex; audiosource = GetComponent<AudioSource>(); initialRegenTime = 6; regenTick = 2; DontDestroyOnLoad(gameObject); skill[0] = null; skill[1] = null; skill[2] = null; skill[3] = null; threatLevel = damageDealt = 0; GetComponent<ID>().setTime(false); CCI = GameObject.Find("Main Process").GetComponentInChildren<Character_Class_Info>(); si = GameObject.Find("Main Process").GetComponentInChildren<Skill_info>(); Fully_Update(); }
void Start() { ExperincePoints = currentLevel * ExperincePointsPerLevel; class_info = GameObject.Find("Main Process").GetComponentInChildren<Character_Class_Info>(); player = GetComponent<Player>(); }
// Use this for initialization void Start() { Text[] Result1; Result1 = GetComponentsInChildren<Text>(); foreach (Text t in Result1) { if (t.name == "A_M_N1") { ability[1].skillname = t; continue; } if (t.name == "A_M_N2") { ability[2].skillname = t; continue; } if (t.name == "A_M_N3") { ability[3].skillname = t; continue; } if (t.name == "A_M_N4") { ability[4].skillname = t; continue; } if (t.name == "A_M_N5") { ability[5].skillname = t; continue; } if (t.name == "A_M_N6") { ability[6].skillname = t; continue; } if (t.name == "A_M_N7") { ability[7].skillname = t; continue; } if (t.name == "A_M_N8") { ability[8].skillname = t; continue; } if (t.name == "A_M_N9") { ability[9].skillname = t; continue; } if (t.name == "A_M_N10") { ability[10].skillname = t; continue; } if (t.name == "A_M_N11") { ability[11].skillname = t; continue; } if (t.name == "A_M_N12") { ability[12].skillname = t; continue; } if (t.name == "A_M_N13") { ability[13].skillname = t; continue; } if (t.name == "A_M_N14") { ability[14].skillname = t; continue; } if (t.name == "A_M_SI") { Skill_info = t; continue; } if (t.name == "A_M_tips") { Tips = t; continue; } } Image[] Result2; Result2 = GetComponentsInChildren<Image>(); foreach (Image i in Result2) { if (i.name == "A_M_I1") { ability[1].skillicon = i; continue; } if (i.name == "A_M_I2") { ability[2].skillicon = i; continue; } if (i.name == "A_M_I3") { ability[3].skillicon = i; continue; } if (i.name == "A_M_I4") { ability[4].skillicon = i; continue; } if (i.name == "A_M_I5") { ability[5].skillicon = i; continue; } if (i.name == "A_M_I6") { ability[6].skillicon = i; continue; } if (i.name == "A_M_I7") { ability[7].skillicon = i; continue; } if (i.name == "A_M_I8") { ability[8].skillicon = i; continue; } if (i.name == "A_M_I9") { ability[9].skillicon = i; continue; } if (i.name == "A_M_I10") { ability[10].skillicon = i; continue; } if (i.name == "A_M_I11") { ability[11].skillicon = i; continue; } if (i.name == "A_M_I12") { ability[12].skillicon = i; continue; } if (i.name == "A_M_I13") { ability[13].skillicon = i; continue; } if (i.name == "A_M_I14") { ability[14].skillicon = i; continue; } if (i.name == "A_M_Current") { Current = i; continue; } if (i.name == "A_M_Q1") { Quick_slot[1] = i; continue; } if (i.name == "A_M_Q2") { Quick_slot[2] = i; continue; } if (i.name == "A_M_Q3") { Quick_slot[3] = i; continue; } if (i.name == "A_M_Q4") { Quick_slot[4] = i; continue; } } Skill_video = GetComponentInChildren<RawImage>(); MainProcess = GameObject.Find("Main Process").GetComponent<Main_Process>(); CCIS = MainProcess.GetComponentInChildren<Character_Class_Info>(); SI = MainProcess.GetComponentInChildren<Skill_info>(); //Change(); }
// Use this for initialization void Start() { main_process = GameObject.Find("Main Process").GetComponent<Main_Process>(); ci = main_process.gameObject.GetComponentInChildren<Character_Class_Info>(); gameObject.SetActive(false); }
// Use this for initialization void Start() { Text[] Result1; Result1 = GetComponentsInChildren<Text>(); foreach (Text t in Result1) { if(t.name=="S_H_N1") { shop_skill[1].skillname = t; continue; } if (t.name == "S_H_N2") { shop_skill[2].skillname = t; continue; } if (t.name == "S_H_N3") { shop_skill[3].skillname = t; continue; } if (t.name == "S_H_N4") { shop_skill[4].skillname = t; continue; } if (t.name == "S_H_N5") { shop_skill[5].skillname = t; continue; } if (t.name == "S_H_N6") { shop_skill[6].skillname = t; continue; } if (t.name == "S_H_N7") { shop_skill[7].skillname = t; continue; } if (t.name == "S_H_N8") { shop_skill[8].skillname = t; continue; } if (t.name == "S_H_N9") { shop_skill[9].skillname = t; continue; } if (t.name == "S_H_N10") { shop_skill[10].skillname = t; continue; } if (t.name == "S_H_N11") { shop_skill[11].skillname = t; continue; } if (t.name == "S_H_N12") { shop_skill[12].skillname = t; continue; } if (t.name == "S_H_N13") { shop_skill[13].skillname = t; continue; } if (t.name == "S_H_N14") { shop_skill[14].skillname = t; continue; } if (t.name == "S_H_G") { Gold = t; continue; } if (t.name == "S_H_C") { Classname = t; continue; } if (t.name == "S_H_SI") { Skill_info = t; continue; } if(t.name=="S_H_tips") { Tips = t; continue; } } Image[] Result2; Result2 = GetComponentsInChildren<Image>(); foreach(Image i in Result2) { if(i.name=="S_H_I1") { shop_skill[1].skillicon = i; continue; } if (i.name == "S_H_I2") { shop_skill[2].skillicon = i; continue; } if (i.name == "S_H_I3") { shop_skill[3].skillicon = i; continue; } if (i.name == "S_H_I4") { shop_skill[4].skillicon = i; continue; } if (i.name == "S_H_I5") { shop_skill[5].skillicon = i; continue; } if (i.name == "S_H_I6") { shop_skill[6].skillicon = i; continue; } if (i.name == "S_H_I7") { shop_skill[7].skillicon = i; continue; } if (i.name == "S_H_I8") { shop_skill[8].skillicon = i; continue; } if (i.name == "S_H_I9") { shop_skill[9].skillicon = i; continue; } if (i.name == "S_H_I10") { shop_skill[10].skillicon = i; continue; } if (i.name == "S_H_I11") { shop_skill[11].skillicon = i; continue; } if (i.name == "S_H_I12") { shop_skill[12].skillicon = i; continue; } if (i.name == "S_H_I13") { shop_skill[13].skillicon = i; continue; } if (i.name == "S_H_I14") { shop_skill[14].skillicon = i; continue; } if (i.name == "S_H_Current") { Current = i; continue; } } Skill_video = GetComponentInChildren<RawImage>(); MainProcess = GameObject.Find("Main Process").GetComponent<Main_Process>(); CCIS= MainProcess.GetComponentInChildren<Character_Class_Info>(); si = MainProcess.GetComponentInChildren<Skill_info>(); //Change(); gameObject.SetActive(false); }
// Use this for initialization void Start() { Text[] finds1; Image[] finds2; GameObject GOResult; //Set Static DontDestroyOnLoad(this.gameObject); //Link Database GOResult = GameObject.Find("DataBase"); Boss_HeadIcon_Script = GOResult.GetComponent<Boss_HeadIcon>(); Character_Class_Info_Script = GOResult.GetComponent<Character_Class_Info>(); GOResult = GameObject.Find("SkillDataBase"); SI = GOResult.GetComponent<Skill_info>(); //Link BOSS INFO finds2 = BossMode.GetComponentsInChildren<Image>(); foreach (Image i in finds2) { if(i.name=="HP") { //Debug.Log("Find Boss HP"); Boss_HP = i; continue; } if(i.name=="HEAD ICON") { Boss_Icon = i; continue; } } finds1 = TeamMode.GetComponentsInChildren<Text>(); finds2 = TeamMode.GetComponentsInChildren<Image>(); foreach(Text t in finds1) { if (t.name == "T1N") { //Debug .Log("T1N Found!"); partner_name[0] = t; continue; } if (t.name == "T2N") { //Debug.Log("T1N Found!"); partner_name[1] = t; continue; } if (t.name == "T3N") { //Debug.Log("T3N Found!"); partner_name[2] = t; continue; } if (t.name == "T4N") { //Debug.Log("T4N Found!"); partner_name[3] = t; continue; } if (t.name == "T5N") { //Debug.Log("T5N Found!"); partner_name[4] = t; continue; } if (t.name == "T6N") { //Debug.Log("T6N Found!"); partner_name[5] = t; continue; } } foreach(Image i in finds2) { if (i.name == "T1H") { //Debug .Log("HP Value Found!"); partner_hp[0] = i; continue; } if (i.name == "T1M") { //Debug .Log("HP Value Found!"); partner_mp[0] = i; continue; } if (i.name == "T2H") { //Debug .Log("HP Value Found!"); partner_hp[1] = i; continue; } if (i.name == "T2M") { //Debug .Log("HP Value Found!"); partner_mp[1] = i; continue; } if (i.name == "T3H") { //Debug .Log("HP Value Found!"); partner_hp[2] = i; continue; } if (i.name == "T3M") { //Debug .Log("HP Value Found!"); partner_mp[2] = i; continue; } if (i.name == "T4H") { //Debug .Log("HP Value Found!"); partner_hp[3] = i; continue; } if (i.name == "T4M") { //Debug .Log("HP Value Found!"); partner_mp[3] = i; continue; } if (i.name == "T5H") { //Debug .Log("HP Value Found!"); partner_hp[4] = i; continue; } if (i.name == "T5M") { //Debug .Log("HP Value Found!"); partner_mp[4] = i; continue; } if (i.name == "T6H") { //Debug .Log("HP Value Found!"); partner_hp[5] = i; continue; } if (i.name == "T6M") { //Debug .Log("HP Value Found!"); partner_mp[5] = i; continue; } } }