public void Setup(bool isPlayerTeam) { this.isPlayerTeam = isPlayerTeam; if (isPlayerTeam) { characterBase.SetAnimsSwordTwoHandedBack(); characterBase.GetMaterial().mainTexture = BattleHandler.GetInstance().playerSpritesheet; } else { characterBase.SetAnimsSwordShield(); characterBase.GetMaterial().mainTexture = BattleHandler.GetInstance().enemySpritesheet; } healthSystem = new HealthSystem(100); healthBar = new World_Bar(transform, new Vector3(0, 10), new Vector3(12, 1.7f), Color.grey, Color.red, 1f, 100, new World_Bar.Outline { color = Color.black, size = .6f }); healthSystem.OnHealthChanged += HealthSystem_OnHealthChanged; PlayAnimIdle(); }