예제 #1
0
    public override void Start()
    {
        base.Start ();
        if (InGameMenuGUI.music == null)
        {
            InGameMenuGUI.music = (GameObject)Instantiate (musicObject);
            InGameMenuGUI.music.audio.clip = music;
            InGameMenuGUI.music.audio.Play ();
        }
        _characterWidget = GameObject.Find("CharacterWidget").GetComponent<CharacterWidgetScript> ();

        float __width = Screen.width / 2;
        Transform __finishPosition = GameObject.Find ("FinishLine").transform;
        _progressBar = new Rect (0, 0, progressBarLength, 25);
        _progressBar.center = new Vector2 (__width, 25);
        _playerPosition = _player.transform;
        _birdPosition = GameObject.Find ("Bird").transform;

        _levelLength = __finishPosition.position.x - _player.transform.position.x;
        _progressPlayerPos = new Rect (0, 0, progressCharacterSize, progressCharacterSize);
        _progressPlayerPos.center = new Vector2 (0, 25);
        _progressBirdPos = new Rect (0, 0, progressCharacterSize, progressCharacterSize);
        _progressBirdPos.center = new Vector2 (0, 25);

        gameObject.AddComponent<GUIText> ();
        gameObject.transform.position = new Vector3 (0.5f, 0.5f, 0);
        guiText.font = (Font)Resources.Load ("Fonts/Gretoon");
        guiText.fontSize = 60;
        guiText.alignment = TextAlignment.Center;
        guiText.anchor = TextAnchor.MiddleCenter;
        _horseScript = _player.GetComponent<HorseCharacterController> ();

        foreach (var anim in _horseScript.GetComponentsInChildren<Animation2D>())
        {
            if (anim.animName == _horseScript._idleAnim)
            {
                _playerTexture = anim.frames;
                break;
            }
        }

        StartCoroutine(_InitiateCountdown());
    }
예제 #2
0
    // Use this for initialization
    public override void Start()
    {
        base.Start ();

        _diffuse = Shader.Find ("Transparent/Diffuse");
        _audioSource = GetComponent<AudioSource> ();
        _characterWidget = GameObject.Find("CharacterWidget").GetComponent<CharacterWidgetScript>();

        _harakka = GameObject.Find ("Harakka").GetComponent<HarakkaScript>();

        switch(Manager.GetCharacter()) {
        case Character.Blonde:
            _player = Instantiate(blonde) as GameObject;
            break;
        case Character.Boy:
            _player = Instantiate(boy) as GameObject;
            break;
        case Character.Fox:
            _player = Instantiate(fox) as GameObject;
            break;
        case Character.Brune:
            _player = Instantiate(brune) as GameObject;
            break;
        default:
            _player = Instantiate(blonde) as GameObject;
            break;
        }
        _player.SetActive (false);

        if (InGameMenuGUI.music == null) {
            InGameMenuGUI.music = (GameObject)Instantiate (musicObject);
            InGameMenuGUI.music.audio.clip = music;
            InGameMenuGUI.music.audio.Play ();
            InGameMenuGUI.music.audio.loop = true;
        }

        Vector3 __worldSize = Camera.main.ScreenToWorldPoint (new Vector3 (Screen.width - 150, Screen.height, 0));
        _worldWidth = __worldSize.x;
        _worldHeight = __worldSize.y;

        _counterStyle.font = (Font)Resources.Load ("Fonts/Gretoon");
        _counterStyle.fontSize = 50;
        _counterStyle.normal.textColor = Color.white;
        _counterStyle.alignment = TextAnchor.MiddleCenter;

        _level = currentLevel - 1;

        SetGameState(GameState.Tutorial);
        StartCoroutine (WaitForTutorial());
    }