void ShowInHierarchy(CharacterViewer character) { Transform[] child = character.GetComponentsInChildren <Transform>(true); foreach (Transform c in child) { c.gameObject.hideFlags = HideFlags.None; } EditorApplication.RepaintHierarchyWindow(); }
void HideInHierarchy(CharacterViewer character) { Transform[] child = character.GetComponentsInChildren <Transform>(true); foreach (Transform c in child) { if (c != child[0]) { c.gameObject.hideFlags = HideFlags.HideInInspector; c.gameObject.hideFlags ^= HideFlags.HideInHierarchy; } } EditorApplication.RepaintHierarchyWindow(); EditorApplication.DirtyHierarchyWindowSorting(); }