// Use this for initialization void Start() { m_Inventory = GetComponent <CharacterInventory>(); m_Stats = GetComponent <CharacterStats>(); m_TaskDeployer = GetComponent <CharacterTaskDeployer>(); m_Scores = new List <TaskScore>(); }
public void ForceLight() { if (!m_IsLit) { if (m_CurrentWood == 0) { m_CurrentWood += 1; } CharacterTaskDeployer character = FindObjectOfType <CharacterTaskDeployer>(); if (character.GetCurrentTaskID() == CharacterTaskDeployer.Task.Firelighting) { character.InteruptTask(); } Light(); } }