public IA(CharacterStatPresset statPresset, HealthPresset healthPresset) : base(statPresset, healthPresset) { //Instantiate the values of the IA agent = GetComponentInParent <NavMeshAgent>(); agent.speed = CurrentSpeed * CurrentSpeedBonus; }
public Character(CharacterStatPresset statPresset, HealthPresset healthPresset) : base(statPresset, healthPresset) { CurrentSpeedBonus = 1; }
public Killable(CharacterStatPresset statPresset, HealthPresset healthPresset) { //Extract the values of the stats and Health basicStatPresset = statPresset; basicHealthPresset = healthPresset; }
private void Start() { tempStatPresset = statPresset; tempHealthPresset = healthPresset; }