public override void ExtraSetup() { bundle = AssetBundle.LoadFromFile("Assets/Tests/Runtime/TestScene/testscene"); spawner = networkManagerGo.AddComponent <CharacterSpawner>(); spawner.Client = client; spawner.Server = server; spawner.SceneManager = sceneManager; spawner.ClientObjectManager = clientObjectManager; spawner.ServerObjectManager = serverObjectManager; player = new GameObject(); NetworkIdentity identity = player.AddComponent <NetworkIdentity>(); spawner.PlayerPrefab = identity; spawner.AutoSpawn = false; spawner.Start(); }