public void OnClassChanged(Class class_)
        {
            _dieType          = CharacterSheetModel.GetHitDieTypeByClass(class_);
            dieAvailable.text = _dieType.ToString();

            // Invalidate any previous rolls
            dieResult.text = InvalidDieResult;
        }
 private void Start()
 {
     // Arbitrarily chose Barbarian to be the default
     _dieType          = CharacterSheetModel.GetHitDieTypeByClass(Class.Barbarian);
     dieAvailable.text = _dieType.ToString();
 }