public void OnClassChanged(Class class_) { _dieType = CharacterSheetModel.GetHitDieTypeByClass(class_); dieAvailable.text = _dieType.ToString(); // Invalidate any previous rolls dieResult.text = InvalidDieResult; }
private void Start() { // Arbitrarily chose Barbarian to be the default _dieType = CharacterSheetModel.GetHitDieTypeByClass(Class.Barbarian); dieAvailable.text = _dieType.ToString(); }