public void RollRandomCharacter() { if (currentCharacter.Gender == Gender.Male) { currentCharacter.Name = StringManager.GetRandomMaleName(); } else { currentCharacter.Name = StringManager.GetRandomFemaleName(); } currentCharacter.LoadHairSetting(SpriteManager.HairCollection[ UnityEngine.Random.Range(0, SpriteManager.HairCollection.Count - 1)]); currentCharacter.hairColor = availableHairColors[UnityEngine.Random.Range(0, availableHairColors.Count - 1)]; currentCharacter.LoadFacialHairSetting(SpriteManager.FacialHairCollection[ SpriteManager.FacialHairCollection.Count - 1]); currentCharacter.facialHairColor = availableHairColors[UnityEngine.Random.Range(0, availableHairColors.Count - 1)]; currentCharacter.LoadUnderwearSetting(SpriteManager.UnderwearCollection[ UnityEngine.Random.Range(0, SpriteManager.UnderwearCollection.Count - 1)]); currentCharacter.LoadSocksSetting(SpriteManager.SocksCollection[ UnityEngine.Random.Range(0, SpriteManager.SocksCollection.Count - 1)]); currentCharacter.skinTone = availableSkinColors[UnityEngine.Random.Range(0, availableSkinColors.Count - 1)]; currentCharacter.Age = UnityEngine.Random.Range(19, 78); RefreshAll(); }
//------------------ //SOCKS: //------------------ public void SocksDropdownChange(int index) { currentCharacter.LoadSocksSetting(SpriteManager.SocksCollection[index]); RefreshSocks(); }
//------------------ //SOCKS: //------------------ public void SocksDropdownChange(int index) { currentCharacter.LoadSocksSetting(socksDropdown.options[index].text); RefreshSocks(); }