public async Task <Result <FeedbackMessage> > SetCharacterRoleAccessAsync(IRole discordRole, RoleAccess access) { var getExistingRoleResult = await _characterRoles.GetCharacterRoleAsync ( _context.GuildID.Value, discordRole.ID, this.CancellationToken ); if (!getExistingRoleResult.IsSuccess) { return(Result <FeedbackMessage> .FromError(getExistingRoleResult)); } var setRoleAccessResult = await _characterRoles.SetCharacterRoleAccessAsync ( getExistingRoleResult.Entity, access, this.CancellationToken ); return(!setRoleAccessResult.IsSuccess ? Result <FeedbackMessage> .FromError(setRoleAccessResult) : new FeedbackMessage("Character role access conditions set.", _feedback.Theme.Secondary)); }
public async Task <RuntimeResult> SetCharacterRoleAccessAsync ( IRole discordRole, RoleAccess access ) { var getExistingRoleResult = await _characterRoles.GetCharacterRoleAsync(discordRole); if (!getExistingRoleResult.IsSuccess) { return(getExistingRoleResult.ToRuntimeResult()); } var setRoleAccessResult = await _characterRoles.SetCharacterRoleAccessAsync ( getExistingRoleResult.Entity, access ); if (!setRoleAccessResult.IsSuccess) { return(setRoleAccessResult.ToRuntimeResult()); } return(RuntimeCommandResult.FromSuccess("Character role access conditions set.")); }
public async Task SetCharacterRoleAccessAsync ( IRole discordRole, RoleAccess access ) { var getExistingRoleResult = await _characterRoles.GetCharacterRoleAsync(discordRole); if (!getExistingRoleResult.IsSuccess) { await _feedback.SendErrorAsync(this.Context, getExistingRoleResult.ErrorReason); return; } var setRoleAccessResult = await _characterRoles.SetCharacterRoleAccessAsync ( getExistingRoleResult.Entity, access ); if (!setRoleAccessResult.IsSuccess) { await _feedback.SendErrorAsync(this.Context, setRoleAccessResult.ErrorReason); return; } await _feedback.SendConfirmationAsync ( this.Context, "Character role access conditions set." ); }