// Update is called once per frame
 void Update()
 {
     if (health <= 0)
     {
         healthbar.sizeDelta = new Vector2(520 * (health / 100), healthbar.rect.height);
         dead = true;
         isoRenderer.dieAnimation();
         Invoke("mati", 1.0f);
     }
     else
     {
         healthbar.sizeDelta = new Vector2(520 * (health / 100), healthbar.rect.height);
         //Debug.Log("health: " + health);
     }
 }
 // Update is called once per frame
 void Update()
 {
     if (health <= 0)
     {
         healthbar.sizeDelta = new Vector2(0.37f * (health / 50), healthbar.rect.height);
         dead = true;
         isoRenderer.dieAnimation();
         Destroy(this.gameObject, 3.0f);
         Debug.Log("destroy");
     }
     else
     {
         healthbar.sizeDelta = new Vector2(0.37f * (health / 50), healthbar.rect.height);
         //Debug.Log("health: " + health);
     }
 }