public void UpdateUnlockPanel(Monster monster) { if (characterReader == null) { return; } if (monster.GetLevel() < index) { SetIsLocked(true); } else { SetIsLocked(false); if (index == 1 || index == monster.equippedSkill) { equipped.gameObject.SetActive(true); } else { equipped.gameObject.SetActive(monster.equippedSkill == index?true:false); } skill = characterReader.GetMonsterSkillUI(monster.monsterType.ToString(), index); skillname.text = skill.name; skillicon.sprite = skill.sprite; } }
public void OnPointerEnter(int s) { switch (s) { case 1: skill = characterReader.GetMonsterSkillUI(monster.monsterType.ToString(), 1); skilldescription.gameObject.SetActive(true); break; case 2: skill = characterReader.GetMonsterSkillUI(monster.monsterType.ToString(), monster.GetEquippedSkill()); if (monster.GetLevel() >= 3) { skilldescription.gameObject.SetActive(true); } break; case 3: skill = characterReader.GetMonsterSkillUI(monster.monsterType.ToString(), monster.GetEquippedSkill() == 3?5:3); skilldescription.text = skill.name + "\n" + skill.description; if (monster.GetLevel() >= 5) { skilldescription.gameObject.SetActive(true); } return; default: return; } skilldescription.text = skill.description; OnPointerEnterAttack(s); }
public void UpdateGeneral() { if (characterReader == null) { characterReader = FindObjectOfType <GameManager>().GetComponent <GameManager>().characterReader; } currentMonster = menu.currentMonster; nameText.text = currentMonster.Name; lifeText.text = currentMonster.currentHP + "/" + currentMonster.GetMaxHP(); if ((sprite = Resources.Load("Image/character/" + currentMonster.Name, typeof(Sprite)) as Sprite) != null) { characterImg.sprite = sprite; } else { int lv = currentMonster.GetLevel(); while ((sprite = Resources.Load("Image/character/" + currentMonster.Name + lv, typeof(Sprite)) as Sprite) == null && lv > 1) { lv--; } if ((sprite = Resources.Load("Image/character/" + currentMonster.Name + lv, typeof(Sprite)) as Sprite) != null) { characterImg.sprite = sprite; } } skill = characterReader.GetMonsterSkillUI(currentMonster.monsterType.ToString(), 1); if (skill != null) { skillIcon1.sprite = skill.sprite; } skill = characterReader.GetMonsterSkillUI(currentMonster.monsterType.ToString(), currentMonster.GetEquippedSkill()); if (skill != null) { if (currentMonster.GetLevel() >= 3) { skillIcon2.sprite = skill.sprite; } else { skillIcon2.sprite = Resources.Load("UI/skill/NoSkill", typeof(Sprite)) as Sprite; } } if (currentMonster.monsterType == MonsterType.boss) { dismissBtn.gameObject.SetActive(false); } else { dismissBtn.gameObject.SetActive(true); } }
public void UpdateAttackPanel() { if (monster == null) { return; } if (monster.actionType == ActionType.AttackEnds || monster.actionType == ActionType.Nonactionable) { SetAttackPanelDisabled(); return; } skill = characterReader.GetMonsterSkillUI(monster.monsterType.ToString(), 1); if (skill != null) { skill1.text = skill.name; buttonskill1.interactable = true; icon1.sprite = skill.sprite; } skill = characterReader.GetMonsterSkillUI(monster.monsterType.ToString(), monster.GetEquippedSkill()); if (skill != null) { if (monster.GetLevel() >= 3) { skill2.text = skill.name; buttonskill2.interactable = true; icon2.sprite = skill.sprite; } else { skill2.text = "Locked"; buttonskill2.interactable = false; icon2.sprite = Resources.Load("UI/skill/NoSkill", typeof(Sprite)) as Sprite; } } if (monster.GetLevel() < 5) { buttonswitch.interactable = false; textswitch.text = "Locked"; } else { buttonswitch.interactable = true; textswitch.text = "Switch"; } skill1.gameObject.SetActive(false); skill2.gameObject.SetActive(false); textswitch.gameObject.SetActive(false); }