public void SetCharacterInfoFromPacket(CharacterQueryPacket cq) { charId = cq.GetCharId(); slot = cq.GetCharacterSlot(); accountId = cq.GetAccountId(); characterName = cq.GetName(); strength = cq.GetStrength(); agility = cq.GetAgility(); intellect = cq.GetIntellect(); vitality = cq.GetVitalty(); dexterity = cq.GetDexterity(); }
private void LoadCharacterSnippet(GameObject characterHolder, CharacterQueryPacket cq) { var parent = characterHolder.transform.parent; foreach (Transform child in parent) { if (child.CompareTag("CharacterInfo")) { child.gameObject.GetComponent <Text>().text = cq.GetName() + " (lv 1)"; //change this when levels implemented } } }
public void SetCharacterInfoFromPacket(CharacterQueryPacket cq) { Id = cq.GetCharId(); Slot = cq.GetCharacterSlot(); AccountId = cq.GetAccountId(); CharacterName = cq.GetName(); Strength = cq.GetStrength(); Agility = cq.GetAgility(); Intellect = cq.GetIntellect(); Vitality = cq.GetVitalty(); Dexterity = cq.GetDexterity(); }