// Init and spawn anything in preperation for update job state public override bool OnStartJob() { Vector2Int mouseAsShip = characterNav.ScreenToShipCellPos(Input.mousePosition); return(characterNav.TryForceNavToPos(mouseAsShip)); }
// Init and spawn anything in preperation for update job state public override bool OnStartJob() { Vector2Int mouseAsShip = characterNav.WorldToShipCellPos(targetWorldPos); return(characterNav.TryForceNavToPos(mouseAsShip)); }