public override void execute() { JOIN_ROOM_RESULT result = (JOIN_ROOM_RESULT)(mResult.mValue); if (result == JOIN_ROOM_RESULT.JRR_SUCC) { UnityUtility.logInfo("加入房间成功, 房间ID:" + mRoomID); // 设置房间号和服务器中的位置 CharacterMyself myself = mCharacterManager.getMyself(); CharacterData data = myself.getCharacterData(); data.mRoomID = mRoomID.mValue; data.mServerPosition = (PLAYER_POSITION)mServerPosition.mValue; data.mBanker = mBanker.mValue; // 进入麻将场景 CommandGameSceneManagerEnter cmd = newCmd(out cmd); cmd.mSceneType = GAME_SCENE_TYPE.GST_MAHJONG; pushCommand(cmd, mGameSceneManager); // 进入麻将场景后,创建房间 MahjongScene mahjongScene = mGameSceneManager.getCurScene() as MahjongScene; Room room = mahjongScene.createRoom(myself.getCharacterData().mRoomID); // 将自己加入房间 CommandRoomJoin cmdJoin = newCmd(out cmdJoin); cmdJoin.mCharacter = myself; pushCommand(cmdJoin, room); } else { UnityUtility.logInfo("加入房间失败, 原因:" + result); } }
public override void execute() { if (mLoginRet.mValue == 0) { // 创建玩家 CommandCharacterManagerCreateCharacter cmdCreate = newCmd(out cmdCreate); cmdCreate.mCharacterType = CHARACTER_TYPE.CT_MYSELF; cmdCreate.mName = bytesToString(mName.mValue, getGB2312()); cmdCreate.mID = mPlayerGUID.mValue; pushCommand(cmdCreate, mCharacterManager); // 设置角色数据 CharacterMyself myself = mCharacterManager.getMyself(); CharacterData data = myself.getCharacterData(); data.mMoney = mMoney.mValue; data.mHead = mHead.mValue; // 进入到主场景 CommandGameSceneManagerEnter cmdEnterMain = newCmd(out cmdEnterMain, true, true); cmdEnterMain.mSceneType = GAME_SCENE_TYPE.GST_MAIN; pushDelayCommand(cmdEnterMain, mGameSceneManager); } else if (mLoginRet.mValue == 1) { string info = "账号密码错误!"; GameUtility.messageOK(info); UnityUtility.logInfo(info); } else if (mLoginRet.mValue == 2) { string info = "已在其他地方登陆!"; GameUtility.messageOK(info); UnityUtility.logInfo(info); } }
//--------------------------------------------------------------------------------------------------------------------- protected void onLoginClick(GameObject obj) { if (!mTestAccount) { CSLogin login = mSocketManager.createPacket <CSLogin>(); login.setAccount(mAccountEdit.getText()); login.setPassword(mPasswordEdit.getText()); mSocketManager.sendMessage(login); // 发送登录消息后显示正在登录的提示框 LT.ACTIVE_WINDOW(mTipMask); mCurTime = 0.0f; } else { // 创建玩家 CommandCharacterManagerCreateCharacter cmdCreate = newCmd(out cmdCreate); cmdCreate.mCharacterType = CHARACTER_TYPE.CT_MYSELF; cmdCreate.mName = "测试"; cmdCreate.mID = 0; pushCommand(cmdCreate, mCharacterManager); // 设置角色数据 CharacterMyself myself = mCharacterManager.getMyself(); CharacterData data = myself.getCharacterData(); data.mMoney = 100; data.mHead = 1; // 进入到主场景 CommandGameSceneManagerEnter cmdEnterMain = newCmd(out cmdEnterMain, true, true); cmdEnterMain.mSceneType = GAME_SCENE_TYPE.GST_MAIN; pushDelayCommand(cmdEnterMain, mGameSceneManager); } }
public override void execute() { if (mLoginRet.mValue == 0) { // 创建玩家 CommandCharacterManagerCreateCharacter cmdCreate = mCommandSystem.newCmd <CommandCharacterManagerCreateCharacter>(); cmdCreate.mCharacterType = CHARACTER_TYPE.CT_MYSELF; cmdCreate.mName = BinaryUtility.bytesToString(mName.mValue, Encoding.UTF8); cmdCreate.mID = mPlayerGUID.mValue; mCommandSystem.pushCommand(cmdCreate, mCharacterManager); // 设置角色数据 CharacterMyself myself = mCharacterManager.getMyself(); CharacterData data = myself.getCharacterData(); data.mMoney = mMoney.mValue; data.mHead = mHead.mValue; // 进入到主场景 CommandGameSceneManagerEnter cmdEnterMain = mCommandSystem.newCmd <CommandGameSceneManagerEnter>(true, true); cmdEnterMain.mSceneType = GAME_SCENE_TYPE.GST_MAIN; mCommandSystem.pushDelayCommand(cmdEnterMain, mGameSceneManager); } else if (mLoginRet.mValue == 1) { UnityUtility.logInfo("账号密码错误!"); } else if (mLoginRet.mValue == 2) { UnityUtility.logInfo("已在其他地方登陆!"); } }
protected override void onInit(SceneProcedure lastProcedure, string intent) { LayoutTools.SHOW_LAYOUT(LAYOUT_TYPE.LT_MAIN_FRAME); LayoutTools.SHOW_LAYOUT(LAYOUT_TYPE.LT_CHARACTER); LayoutTools.SHOW_LAYOUT(LAYOUT_TYPE.LT_BILLBOARD); LayoutTools.SHOW_LAYOUT(LAYOUT_TYPE.LT_ROOM_MENU); // 显示角色信息 CharacterMyself myself = mCharacterManager.getMyself(); if (myself != null) { CharacterData data = myself.getCharacterData(); mScriptCharacter.setCharacterInfo(data.mHead, data.mName, data.mGUID, data.mMoney); } }
protected override void onInit(SceneProcedure lastProcedure, string intent) { // 显示布局 LayoutTools.SHOW_LAYOUT(LAYOUT_TYPE.LT_ALL_CHARACTER_INFO); LayoutTools.SHOW_LAYOUT(LAYOUT_TYPE.LT_MAHJONG_BACK_FRAME); LayoutTools.SHOW_LAYOUT(LAYOUT_TYPE.LT_MAHJONG_FRAME); // 通知房间开始等待玩家加入 MahjongScene mahjongScene = mGameScene as MahjongScene; mahjongScene.getRoom().notifyStartWait(); // 设置显示房间号 CharacterMyself myself = mCharacterManager.getMyself(); mScriptMahjongFrame.setRoomID(myself.getCharacterData().mRoomID); mScriptMahjongFrame.notifyInfo("正在等待其他玩家准备"); }