private void Awake() { characterMovement = GetComponent <CharacterMover2D>(); collider = GetComponent <CapsuleCollider2D>(); }
private void Awake() { characterMover = GetComponent <CharacterMover2D>(); }
private void Awake() { characterMovement = GetComponent <CharacterMover2D>(); collider = GetComponent <CapsuleCollider2D>(); }
private void Awake() { characterMover = GetComponent <CharacterMover2D>(); }