void UpdatePickUpAnimation() { bool pickUpOneHand = false; bool pickUpTwoHands = false; if (movementModel.IsFrozen() == true) { ItemType pickupItem = movementModel.GetItemThatIsBeingPickUp(); if (pickupItem != ItemType.None) { ItemData itemData = Database.Item.FindItem(pickupItem); switch (itemData.getPickUpAnimation(movementModel.GetPickUpType())) { case ItemData.PickUpAnim.OneHand: pickUpOneHand = true; break; case ItemData.PickUpAnim.TwoHands: pickUpTwoHands = true; break; } } } animator.SetBool("PickUpOneHand", pickUpOneHand); animator.SetBool("PickUpTwoHands", pickUpTwoHands); }
void UpdatePickingUpAnimation() { bool isPickingUpOneHanded = false; bool isPickingUpTwoHanded = false; if (m_MovementModel.IsFrozen() == true) { ItemType pickupItem = m_MovementModel.GetItemThatIsBeingPickedUp(); if (pickupItem != ItemType.None) { ItemData itemData = Database.Item.FindItem(pickupItem); switch (itemData.GetPickupAnimation(m_MovementModel.GetPickUpType())) { case ItemData.PickupAnimation.OneHanded: isPickingUpOneHanded = true; break; case ItemData.PickupAnimation.TwoHanded: isPickingUpTwoHanded = true; break; } } } Animator.SetBool("IsPickingUpOneHanded", isPickingUpOneHanded); Animator.SetBool("IsPickingUpTwoHanded", isPickingUpTwoHanded); }