// Update is called once per frame void Update() { if (!pv.isMine || ps.playerStateNum == Constants.DEAD || om.InventoryOn) { return; } else { rotationX += Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime; rotationX %= 360; rotationX = Mathf.Clamp(rotationX, -30.0f, 80.0f); transform.Rotate(Vector3.left * Time.deltaTime * Constants.defaultSensitivity * Input.GetAxis("Mouse Y")); cm.AnimFloat("RotationX", rotationX); //Debug.Log("rotationX : " + rotationX); } }