public void CharacterMonsterBaseModel_HighestLevelReached_Should_Fail() { // Arrange var data = new CharacterMonsterBaseModel <CharacterModel>(); // Act data.Level = 29; data.ExperienceTotal = 355001; var result = data.LevelUp(); // Reset data.Level = 1; // default value data.ExperienceTotal = 300; // default value // Assert Assert.AreEqual(false, result); }
public void CharacterMonsterBaseModel_LevelUp_Should_Fail() { // Arrange var data = new CharacterMonsterBaseModel <CharacterModel>(); // Act data.Level = 1; data.ExperienceTotal = 300; var result = data.LevelUp(); // Reset data.Level = 1; // default value data.ExperienceTotal = 300; // default value // Assert Assert.AreEqual(true, result); }