Offset <CharacterModelFlat> AddCharacterToFlat(FlatBufferBuilder fbb, CharacterModel model) { StringOffset nameOffset = fbb.CreateString(model.name); StringOffset learnedSkill = fbb.CreateString(JoinAllStrings(model.learnActive)); StringOffset activeSkill = fbb.CreateString(JoinAllStrings(model.actives)); Offset <AttributeFlat> attrib = GetAttribute(fbb, model.attribute); CharacterModelFlat.StartCharacterModelFlat(fbb); CharacterModelFlat.AddName(fbb, nameOffset); CharacterModelFlat.AddLevel(fbb, model.level); CharacterModelFlat.AddExp(fbb, model.exp); CharacterModelFlat.AddLearnActive(fbb, learnedSkill); CharacterModelFlat.AddLearnActive(fbb, activeSkill); CharacterModelFlat.AddAtt(fbb, attrib); return(CharacterModelFlat.EndCharacterModelFlat(fbb)); }
public static Offset <CharacterModelFlat> CreateCharacterModelFlat(FlatBufferBuilder builder, StringOffset nameOffset = default(StringOffset), int level = 0, int exp = 0, bool levelUp = false, StringOffset learnActiveOffset = default(StringOffset), StringOffset activesOffset = default(StringOffset), StringOffset traitsOffset = default(StringOffset), Offset <AttributeFlat> attOffset = default(Offset <AttributeFlat>)) { builder.StartObject(8); CharacterModelFlat.AddAtt(builder, attOffset); CharacterModelFlat.AddTraits(builder, traitsOffset); CharacterModelFlat.AddActives(builder, activesOffset); CharacterModelFlat.AddLearnActive(builder, learnActiveOffset); CharacterModelFlat.AddExp(builder, exp); CharacterModelFlat.AddLevel(builder, level); CharacterModelFlat.AddName(builder, nameOffset); CharacterModelFlat.AddLevelUp(builder, levelUp); return(CharacterModelFlat.EndCharacterModelFlat(builder)); }
public static CharacterModelFlat GetRootAsCharacterModelFlat(ByteBuffer _bb, CharacterModelFlat obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }